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Super Sonic DooM

   (196 reviews)
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Unknown date

  
Obviously a ton of work went into this, and the result, while not flawless, certainly didn't dissapoint me. If you like Sonic and you like Doom, you can't do much better than this.

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Unknown date

  
Outstanding effort, can't complain much, aside from a rather unfortunate slowdown on a later level...

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Unknown date

  
incredible wad!! i´m always amazed with the power of acs scripting! don´t take care about the haters they are fags that maybe play brutal doom, that game really sucks dinosaur balls.

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Unknown date

  
Great map..I was surprising with boss map '-'b

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Unknown date

  
Oh my god, these were good memories. This is level set is so fucking epic. 5/5 - D.O.B

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Unknown date

  
favorite. wad. EVAH! Favorite video-gaming experience for that matter. Played it through over 10+ times, getting something new out of it each and every single play-through 10^infinity out of 5 stars!!!

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Unknown date

  
I would say that this wad had some good maps designs 4 out of 5 at best. Some maps had some weird hard-to-move-around parts like those target bosses in the sky. Yeah those things were very tedious. I loved the window effects you did. I also see you used the transfer heights technique to make deep water, it would be better if you used the 3d floors to make water and bridges, that would look better. 4 out of 5 stars

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Unknown date

  
No. This doesn't work out the way many thinks it does. It's tedious, boring and the levels are big and ugly. Cacoward? Why on earth would it get? 1/5

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Unknown date

  
This is a Legendary megawad. And if you dont like this, you must live in a rock - Roy

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Unknown date

  
Jeez! The people who just call this wad "downright crap" obviously haven't played it through all the way, or are idiots! Anyways, this wad is extremely detailed from the lettering on buildings and doors, anti-gravity, fog, swimming, etc. Unlike classic doom, you actually feel like you're in a reactor or hellish temple. My only gripe is that one room in level 28 slows down a lot, but since you can simply "noclip" around that, I don't mind. I give it a spirited 5 out of 5!

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Unknown date

  
so alsom i can taste it -Edward850

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Unknown date

  
5/5 Perfect Sonic-Doom fusion

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Unknown date

  
EPIC MEGAWAD did this get a cacoward? It deserves one! There is only 2 downsides. A. The bos in the mines level that raises the water couldnt be shot after the water was fully raised and B. THere isnt a sequel. THERE NEEDS TO BE A SEQUEL! Amazingly it runs along a timeline with fragport but the same bad forces throught the saga. I wanna give it 20/5 :D A must have for everyone!

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Unknown date

  
fucking awsome - Xolzo 5/5

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Unknown date

  
This gets 5 stars just because i said it does.

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Unknown date

  
People who are downrating this are just probably jealous and or too stupid to make something like this on their own. 5/5

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Unknown date

  
Will it ever be a sequel to this please? THIS IS PURE AMAZING!

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Unknown date

  
Me being a big fan of sonic, this makes me smile

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Unknown date

  
Loved it. Make another one.

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Unknown date

  
Grabbed file/doesn't work well. Placed files into C:\DOOMS\zdoom-2.5 .0\ what do I get? A single "SONIC" banner page and nothing else new or different. It would be nice if this WAD really worked.

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Unknown date

  
Ambitious, but basing a mod that almost entirely revolves around jumping in ZDoom is one of the worst ideas anyone could have ever had. Terrible, terrible dialogue and repetitious target-based bosses that are colossal speed humps only lower enjoyment further and detract significantly from the occasional flash of brilliance. 1/5

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Unknown date

  
Given the amount of work that went into this, it's actually rather sad that it is absolutely no fun to play. The whole concept is an outright failure, with some rather desperate attempts to salvage the train-wreck with large-scale battles, "bosses" and "challenges" that only serve to prolong the agony. TUD should have abandoned this project at an early stage, as soon as he realized he was onto a loser. And he did realize that, surely?!

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Unknown date

  
awesome man

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Unknown date

  
Just ignore the horrendous moving platforms that don't pull you along with them, and maybe edit the dialogue, and replace the boss and pre-boss music with their Jet Force Gemini equivalents, and you have an excellent wad. As far as the target-based bosses, they were repetitive and annoying, but the volcano one was actually entertaining. 4/5

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Unknown date

  
AWESOMELY AWESOME GREAT I LIKE THE 7 DEADLY SINNERS

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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