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Super Sonic DooM

   (196 reviews)
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Guest

Unknown date

  
Excellent megawad! I'm a big fan of Sonic the Hedgehog series, so this is worth 5*! -Doomer95

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Guest

Unknown date

  
Legendary and extremely cool for the awesomeness! Things, scripts, and sounds are really awesome! -Super Sonic Doomer, Ashton

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Guest

Unknown date

  
This is soo awesome :)) Make a Shadow The Hedgehog doom after that lol 5 stars

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Guest

Unknown date

  
Great megawad! 5/5 And to those of you getting the script error - try another version of Zdoom!!!

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Guest

Unknown date

  
SRB2 is better..XD

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Guest

Unknown date

  
it's good but I wish you can play as sonic not doomguy oh well just use the one I made modern sonic!!!!!

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Guest

Unknown date

  
I have no idea how anyone can take this seriously. The levels are just big and ugly, and the sonic 'elements' just clash together terribly. 1/5

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Guest

Unknown date

  
great memories Super-Fuck 5/5

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Guest

Unknown date

  
Very awesome. Omit the jokes and humourous stuff, the project is simply quality. Excellent example of how the maps can be made to look very good while not necessarily being filled to the rim with detailed architecture. Excellent work, master of innovative concepts! 5/5 -NMN

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Guest

Unknown date

  
What a cool WAD!! I love it but it takes a lots of disk space..

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Guest

Unknown date

  
I really like it... Bosses are great. But sometimes it become quite boring for me. And I need to use idclip quite often because of frequent bugs. Great but could be better ;) 4/5 - Damned

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Guest

Unknown date

  
If you read the text file it says the wad works in plain ZDoom as well. The only GZDoom feature I can see are the dynamic lights, which I presume were added for people who use GZDoom to play it. Still an awesome wad though.

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Guest

Unknown date

  
FUCKING AWSOME

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Guest

Unknown date

  
Holy. Shit. --Woolie 5/5

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Katamori

Unknown date

  
Masterpiece, with sometimes decent but mostly great design. 5/5 - Katamori

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Guest

Unknown date

  
Yes, the concept is unconventional, but the end result is a great game with some truly memorable moments. The score system and boss battles are excellent, even if sometimes tedious, and the zones themselves are varied and unique. While this megawad tends more toward puzzle/exploration levels (don't get me wrong, there's still plenty of combat to be had), if you like that sort of thing--and you have a relatively good comp--it's one hell of a ride. 5 out of 5. The only glaring flaw? No casino zone.

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
Pretty cool idea. The bosses kinda suck though. 4/5

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Guest

Unknown date

  
VERY good mapping, particularly levels like the warships go well with the story (simplictic though it is). Nice scripting, but I couldn't figure out all the secrets and some of the bosses are just impossible. My major gripe is that it seems VERY heavily biased towards the mouse users. Some of the target bosses are virtually impossible for any keyboarder; I godmoded through many of these. And do us a favor and hire a quote writer who's over 10 years old, please. Nice concept, OK execution. 4/5 -NetNomad

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Guest

Unknown date

  
Gotta frag fast. :V

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
COOL! Awesome! 6/5

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Guest

Unknown date

  
This wad fucking sucks, waste of time, and I hate it! NOT. 5/5

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Guest

Unknown date

  
Try this with Doom:The Mercenaries

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Guest

Unknown date

  
Very decent, creative WAD. Last boss is the best. 5/5 -Infurnus

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  • File Reviews

    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
    • By MeriMemesX · Posted
      I didn't enjoy this WAD at all but has good level design
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