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Super Sonic DooM

   (196 reviews)
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Guest

Unknown date

  
Excellent megawad! I'm a big fan of Sonic the Hedgehog series, so this is worth 5*! -Doomer95

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Guest

Unknown date

  
Legendary and extremely cool for the awesomeness! Things, scripts, and sounds are really awesome! -Super Sonic Doomer, Ashton

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Guest

Unknown date

  
This is soo awesome :)) Make a Shadow The Hedgehog doom after that lol 5 stars

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Guest

Unknown date

  
Great megawad! 5/5 And to those of you getting the script error - try another version of Zdoom!!!

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Guest

Unknown date

  
SRB2 is better..XD

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Guest

Unknown date

  
it's good but I wish you can play as sonic not doomguy oh well just use the one I made modern sonic!!!!!

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Guest

Unknown date

  
I have no idea how anyone can take this seriously. The levels are just big and ugly, and the sonic 'elements' just clash together terribly. 1/5

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Guest

Unknown date

  
great memories Super-Fuck 5/5

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Guest

Unknown date

  
Very awesome. Omit the jokes and humourous stuff, the project is simply quality. Excellent example of how the maps can be made to look very good while not necessarily being filled to the rim with detailed architecture. Excellent work, master of innovative concepts! 5/5 -NMN

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Guest

Unknown date

  
What a cool WAD!! I love it but it takes a lots of disk space..

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Guest

Unknown date

  
I really like it... Bosses are great. But sometimes it become quite boring for me. And I need to use idclip quite often because of frequent bugs. Great but could be better ;) 4/5 - Damned

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Guest

Unknown date

  
If you read the text file it says the wad works in plain ZDoom as well. The only GZDoom feature I can see are the dynamic lights, which I presume were added for people who use GZDoom to play it. Still an awesome wad though.

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Guest

Unknown date

  
FUCKING AWSOME

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Guest

Unknown date

  
Holy. Shit. --Woolie 5/5

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Katamori

Unknown date

  
Masterpiece, with sometimes decent but mostly great design. 5/5 - Katamori

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Guest

Unknown date

  
Yes, the concept is unconventional, but the end result is a great game with some truly memorable moments. The score system and boss battles are excellent, even if sometimes tedious, and the zones themselves are varied and unique. While this megawad tends more toward puzzle/exploration levels (don't get me wrong, there's still plenty of combat to be had), if you like that sort of thing--and you have a relatively good comp--it's one hell of a ride. 5 out of 5. The only glaring flaw? No casino zone.

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
Pretty cool idea. The bosses kinda suck though. 4/5

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Guest

Unknown date

  
VERY good mapping, particularly levels like the warships go well with the story (simplictic though it is). Nice scripting, but I couldn't figure out all the secrets and some of the bosses are just impossible. My major gripe is that it seems VERY heavily biased towards the mouse users. Some of the target bosses are virtually impossible for any keyboarder; I godmoded through many of these. And do us a favor and hire a quote writer who's over 10 years old, please. Nice concept, OK execution. 4/5 -NetNomad

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Guest

Unknown date

  
Gotta frag fast. :V

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
COOL! Awesome! 6/5

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Guest

Unknown date

  
This wad fucking sucks, waste of time, and I hate it! NOT. 5/5

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Guest

Unknown date

  
Try this with Doom:The Mercenaries

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Guest

Unknown date

  
Very decent, creative WAD. Last boss is the best. 5/5 -Infurnus

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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