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Super Sonic DooM

   (196 reviews)
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Unknown date

  
Legendary Those sonic bosses and enhanced monsters. Insert doom marine AAAHHHHHHRRRGGGGG right there. 5/5

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Unknown date

  
This make me remember some old games... Really cool wad! 5/5

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Unknown date

  
For anyone who has played this megawad before, I think you'll be happy to know that TUD has updated the game... looks like almost a year ago. I didn't even know he updated this wad until I re-downloaded the wad out of curiosity. If you want to know what was updated... lets just say it now uses GZdoom features. (Date created, 4-14-11) [This post, 1-14-12].

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Unknown date

  
I had already given this wad 5 stars, but i've reconsidered since. I replayed it w/o using God Mode all the time. The level design is neat, interesting ideas are plentiful, and scripting is done right. But this wad just becomes absolutely brutal towards the end, and not in the good way (blame me for playing on UV). Some puzzles can be tedious and a lil' annoying. Now, this wad has way more good stuff than bad stuff, but some things could have been done better. PRETTY DARN GOOD

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Unknown date

  
It's solid and enjoyable in small doses, and surely deserves to be remembered as an innovative design. But it's also obviously rushed in several places (graphical errors, mismatched messages, etc). The basic combat is mediocre--the meat of the thing is the exploration and the boss battles, which are sort of "combative puzzles." In the end, I just can't quite reconcile the atmosphere of DooM (dark, spooky, tense) with that of Sonic (bright, cheerful, facetious). Perhaps some others can. 3/5. -TDotW

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  • File Reviews

    • By erzboesewicht · Posted
      Really good puzzle map in a big dark metal/stone building. It catches the atmosphere of Bob Evans' Eternal Doom stuff, and I think there are even some homages to some other Eternal Doom maps as well (for example, the big two-layered outdoor area looks a bit like the "amusement park" in MAP26).   In my experience the puzzles were a bit easier than in "Silures" or "Excalibur", but it's possible that having played a lot of puzzle map stuff since I played Eternal Doom, having played through the whole canon of Bob Evans and Jim Flynn, and liking to search for Doom secrets in every map has made me recognize certain tropes better. The puzzles I liked most were (the spoilers only give minor hints):
          Gameplay is good too, at the start ammo is scarce so the chainsaw and berserk are your friend, and midtiers say hello from the start on, but hitscanners are the biggest threat. Rockets should be saved for archviles until you find the first larger cache.   9,5/10
    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
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