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Unidoom DM 3

   (90 reviews)
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About This File

16 action packed dm maps, some for 1 on 1, some for FFA, All fun.


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Combinebobnt

  
some maps are a little 'eh' but everything else is great

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dg93

  
Unidoom is a good. Ignore the haters

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Guest

Unknown date

  
Automatic 5-star rating. ~Tom D

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Guest

Unknown date

  
UD on top. This wad rocks. - pritch

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Guest

Unknown date

  
Pretty decent.

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Guest

Unknown date

  
"Avoid -Vegeta" Considering who this comment is by, it probably came about when he launched this up without knowing it's meant for deathmatch - wouldn't put it past him! Anyway, aside from two maps (and that's out of 16 of them) I consider this undoubtably high-quality while being totally unbiased. Thanks for making this!

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Guest

Unknown date

  
vere good

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Guest

Unknown date

  
Probably better than the average wad of the team, yet not good enough.

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Guest

Unknown date

  
This is seriously one of the best deathmatch WADs I've ever played. Great gameplay, great presentation; it's a big bundle of joy and fun. 5/5

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Guest

Unknown date

  
epic to the max

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Guest

Unknown date

  
These deathmatch maps still hold up against to many of the newer releases. 5/5

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Guest

Unknown date

  
5

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Guest

Unknown date

  
This is pretty fucking legendary, man. Shit.

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Guest

Unknown date

  
Unidoom 3 rocks. You can't disagree. 5/5-Moti aka Ploop

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Unknown date

  
I would vote 5, but I dock a whole point for that pallete with those fucking ugly shades of blue. **** - MoD

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Guest

Unknown date

  
it's probably the best DM wad around, wish UDMX was as good.

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Guest

Unknown date

  
BC APPROVED

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Guest

Unknown date

  
Yes, you can disagree because I sure do. Its not bad but not that great either. ***

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Guest

Unknown date

  
as much as I hate UD, I have to admit this wadset is pretty nice.

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Guest

Unknown date

  
Needs a lot more detail

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Guest

Unknown date

  
This is average at best. Been playing this more than I would like on Skulltag. The maps aren't very fun IMO.

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Unknown date

  
Blue is(one of) my favorite color(s)... 5/5 -Infurnus (P.S. did UD rip the RTC pallete?)

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Unknown date

  
I'm glad I didn't review this when "OMFG UDM3 FEVER" hit the DM community, because I have to say, I was pretty wrapped up in it. But, honestly, there are a lot of very shoddy levels in this wad. In their defense, however, the shoddy levels are mostly the ones that try to be unique in gameplay. There are a few choice cuts, but nothing to mark this wad as a classic, besides the fact that UD is a long enduring clan, and will probably be around for years to come. You get 3 stars pls.

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Unknown date

  
Sweet

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Unknown date

  
Blimey Govnah! Awesome maps, one of the best. I've had loads of fun on UDM3. -Tango

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  • File Reviews

    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
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