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Unidoom DM 3

   (90 reviews)
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5 Screenshots

About This File

16 action packed dm maps, some for 1 on 1, some for FFA, All fun.


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Combinebobnt

  
some maps are a little 'eh' but everything else is great

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dg93

  
Unidoom is a good. Ignore the haters

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Guest

Unknown date

  
Automatic 5-star rating. ~Tom D

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Guest

Unknown date

  
UD on top. This wad rocks. - pritch

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Guest

Unknown date

  
Pretty decent.

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Guest

Unknown date

  
"Avoid -Vegeta" Considering who this comment is by, it probably came about when he launched this up without knowing it's meant for deathmatch - wouldn't put it past him! Anyway, aside from two maps (and that's out of 16 of them) I consider this undoubtably high-quality while being totally unbiased. Thanks for making this!

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Guest

Unknown date

  
vere good

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Guest

Unknown date

  
Probably better than the average wad of the team, yet not good enough.

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Guest

Unknown date

  
This is seriously one of the best deathmatch WADs I've ever played. Great gameplay, great presentation; it's a big bundle of joy and fun. 5/5

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Guest

Unknown date

  
epic to the max

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Guest

Unknown date

  
These deathmatch maps still hold up against to many of the newer releases. 5/5

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Guest

Unknown date

  
5

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Guest

Unknown date

  
This is pretty fucking legendary, man. Shit.

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Guest

Unknown date

  
Unidoom 3 rocks. You can't disagree. 5/5-Moti aka Ploop

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Guest

Unknown date

  
I would vote 5, but I dock a whole point for that pallete with those fucking ugly shades of blue. **** - MoD

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Guest

Unknown date

  
it's probably the best DM wad around, wish UDMX was as good.

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Guest

Unknown date

  
BC APPROVED

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Guest

Unknown date

  
Yes, you can disagree because I sure do. Its not bad but not that great either. ***

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Guest

Unknown date

  
as much as I hate UD, I have to admit this wadset is pretty nice.

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Guest

Unknown date

  
Needs a lot more detail

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Guest

Unknown date

  
This is average at best. Been playing this more than I would like on Skulltag. The maps aren't very fun IMO.

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Guest

Unknown date

  
Blue is(one of) my favorite color(s)... 5/5 -Infurnus (P.S. did UD rip the RTC pallete?)

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Unknown date

  
I'm glad I didn't review this when "OMFG UDM3 FEVER" hit the DM community, because I have to say, I was pretty wrapped up in it. But, honestly, there are a lot of very shoddy levels in this wad. In their defense, however, the shoddy levels are mostly the ones that try to be unique in gameplay. There are a few choice cuts, but nothing to mark this wad as a classic, besides the fact that UD is a long enduring clan, and will probably be around for years to come. You get 3 stars pls.

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Guest

Unknown date

  
Sweet

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Guest

Unknown date

  
Blimey Govnah! Awesome maps, one of the best. I've had loads of fun on UDM3. -Tango

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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