Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Decadence

   (43 reviews)
Sign in to follow this  

Guest

1 Screenshot

About This File

UAC tech base on another planet. Map will not be displayed correctly on a port that does not use software render(or is using opengl or direct3d).


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Zahid

  
highly detailed and atmospheric tech map. zdoom map i think as i got stuck before redkey in prboom+..although visually extraordinary but design and layout is bit obsessed with hallways...gameplay is balanced...a nice effort

Share this review


Link to review
Guest

Unknown date

  
Very good. Great music too. -FragMan!

Share this review


Link to review
Guest

Unknown date

  
beautiful, although not always a great fun to play 5/5

Share this review


Link to review
Guest

Unknown date

  
I enjoyed it. I suck at killing. But attention to detail, sounds and music was excellent. Hobomaster always seems to impress me with the small stuff. I really like the simple but neato portals later in the map. Play it now, or the ninjas will come, and poke out your eyeballs

Share this review


Link to review
Guest

Unknown date

  
Greetings fellow technology users. I, Ferdinand Renigald the Fourth would like to congradulate Hobomaster on his excellent modification. It is with great pleasure that I say to dear master of hobos: you have, indubitably, created a world in which we can all satisfy the righteous desire to rid the land of the living, of the denziens of that of the dead. In closing, this wad kicks ass.

Share this review


Link to review
Guest

Unknown date

  
Lovely high-tech design, with a nice spacey sky. The level is very linear and grid-like, and as some of the other reviews point out it's a matter of fighting to a switch, flicking it, running back a while through a newly-opened door, flicking a switch etc. It's tense because there's little ammo; unless you jump there's at least one place you can get stuck (a clip hidden behind a pillar enticed me). What the fuck is a Sonoflange?

Share this review


Link to review
Guest

Unknown date

  
good good good good good=5/5

Share this review


Link to review
Guest

Unknown date

  
The year is 2004, the port: zdoom. A new revolution in gameplay ever since Hexen was introduced into the zdoom system, called switchhunting. This combined with the backtracking of Eternal Doom created a sentient virus within the doom community creating maps that were easily made within minutes because of the dumb gameplay design, leaving the author to spend the rest of the hours tacking on ugly detail. It's not as bad is it has gotten recently. 4/5

Share this review


Link to review
Guest

Unknown date

  
beautiful

Share this review


Link to review
Guest

Unknown date

  
very good ol'chap very intreasting indeed. i love it but the problem is the ammo and health but very good i would give it a 5/5 still cuz im nice..... maybe mean at times >:D

Share this review


Link to review
Guest

Unknown date

  
AWESOME

Share this review


Link to review
Guest

Unknown date

  
Decadence is by far the best map to come out in ages. Its highly detailed and challenging. My props to the author.

Share this review


Link to review
Guest

Unknown date

  
Nicest Map ive ever seen!!!!!!!!!!

Share this review


Link to review
Guest

Unknown date

  
Very good map highly detailed and fun, sometimes bit too dark and minor monster placement issues. But overall very good. 4/5.

Share this review


Link to review
Guest

Unknown date

  
This is just another one of the large number of Great maps built by the hobomaster. Yet again I loved the detail and the choice of weapons, little short in ammo at the start but got better. I was doing pretty good untill a Archvile killed me, but I tried a few more times and finally was able to finish the level in 1 life. Keep up the Great mapping hobomaster22, I look forward for seeing other projects from you -Marine

Share this review


Link to review
Guest

Unknown date

  
Well this is a strange map. On one hand we have design and detailing that is a work of art, on the other we have rather annoying gameplay quirks. Unnecessary backtracking that breaks the flow of the map, occasional health and ammo problems and some monster placement mistakes. I know that I can't give a 3, but I don't really feel that the map deserves a 4. 3.5 would be perfect. 4/5 - Belial

Share this review


Link to review
Guest

Unknown date

  
Man - this is most shitty wad i ever seen. U all have to try it! 5/5 :) Ak-01

Share this review


Link to review
Guest

Unknown date

  
This is a fantastic map from a fantastic author. Go get it!

Share this review


Link to review
Guest

Unknown date

  
Best...Horizon...EVA R! 5/5 -CT

Share this review


Link to review
xxbio Warfare11

Unknown date

  
The only reason i gave 4/5 was in my opinion, there wasn't enough ammo. Had to resort to a few fist fights with spectures and cacos here and there. But the map was simply amazing. Wonderful detailed tech base. Game play was alright..

Share this review


Link to review
Guest

Unknown date

  
This is an entertaining map, with an angelovely hi-tech look that's never fussy. The gameplay is a bit anal, though; especially in the early stages you have to hoard every pistol clip, painstakingly shoot each imp dead centre with one shotgun shell at close range, chaingun snipe every zombie with three shots etc. As mentioned, the gameplay involves running to a switch and then running back, but it looks good, and there's enough action to make it feel worthwhile.

Share this review


Link to review
Guest

Unknown date

  
omg! -Infurnus

Share this review


Link to review
Guest

Unknown date

  
This is one hell of a great wad! Get it RIGHT now!

Share this review


Link to review
Guest

Unknown date

  
4/5

Share this review


Link to review
Guest

Unknown date

  
Not the best flow but very good still. A bit overdetailed I think. 4 stars - Starburst.

Share this review


Link to review
  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
×