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Decadence

   (43 reviews)
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About This File

UAC tech base on another planet. Map will not be displayed correctly on a port that does not use software render(or is using opengl or direct3d).


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Zahid

  
highly detailed and atmospheric tech map. zdoom map i think as i got stuck before redkey in prboom+..although visually extraordinary but design and layout is bit obsessed with hallways...gameplay is balanced...a nice effort

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Unknown date

  
Very good. Great music too. -FragMan!

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Unknown date

  
beautiful, although not always a great fun to play 5/5

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Unknown date

  
I enjoyed it. I suck at killing. But attention to detail, sounds and music was excellent. Hobomaster always seems to impress me with the small stuff. I really like the simple but neato portals later in the map. Play it now, or the ninjas will come, and poke out your eyeballs

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Unknown date

  
Greetings fellow technology users. I, Ferdinand Renigald the Fourth would like to congradulate Hobomaster on his excellent modification. It is with great pleasure that I say to dear master of hobos: you have, indubitably, created a world in which we can all satisfy the righteous desire to rid the land of the living, of the denziens of that of the dead. In closing, this wad kicks ass.

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Unknown date

  
Lovely high-tech design, with a nice spacey sky. The level is very linear and grid-like, and as some of the other reviews point out it's a matter of fighting to a switch, flicking it, running back a while through a newly-opened door, flicking a switch etc. It's tense because there's little ammo; unless you jump there's at least one place you can get stuck (a clip hidden behind a pillar enticed me). What the fuck is a Sonoflange?

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Unknown date

  
good good good good good=5/5

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Unknown date

  
The year is 2004, the port: zdoom. A new revolution in gameplay ever since Hexen was introduced into the zdoom system, called switchhunting. This combined with the backtracking of Eternal Doom created a sentient virus within the doom community creating maps that were easily made within minutes because of the dumb gameplay design, leaving the author to spend the rest of the hours tacking on ugly detail. It's not as bad is it has gotten recently. 4/5

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Unknown date

  
beautiful

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Unknown date

  
very good ol'chap very intreasting indeed. i love it but the problem is the ammo and health but very good i would give it a 5/5 still cuz im nice..... maybe mean at times >:D

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Unknown date

  
AWESOME

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Unknown date

  
Decadence is by far the best map to come out in ages. Its highly detailed and challenging. My props to the author.

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Unknown date

  
Nicest Map ive ever seen!!!!!!!!!!

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Unknown date

  
Very good map highly detailed and fun, sometimes bit too dark and minor monster placement issues. But overall very good. 4/5.

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Unknown date

  
This is just another one of the large number of Great maps built by the hobomaster. Yet again I loved the detail and the choice of weapons, little short in ammo at the start but got better. I was doing pretty good untill a Archvile killed me, but I tried a few more times and finally was able to finish the level in 1 life. Keep up the Great mapping hobomaster22, I look forward for seeing other projects from you -Marine

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Unknown date

  
Well this is a strange map. On one hand we have design and detailing that is a work of art, on the other we have rather annoying gameplay quirks. Unnecessary backtracking that breaks the flow of the map, occasional health and ammo problems and some monster placement mistakes. I know that I can't give a 3, but I don't really feel that the map deserves a 4. 3.5 would be perfect. 4/5 - Belial

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Unknown date

  
Man - this is most shitty wad i ever seen. U all have to try it! 5/5 :) Ak-01

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Unknown date

  
This is a fantastic map from a fantastic author. Go get it!

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Unknown date

  
Best...Horizon...EVA R! 5/5 -CT

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xxbio Warfare11

Unknown date

  
The only reason i gave 4/5 was in my opinion, there wasn't enough ammo. Had to resort to a few fist fights with spectures and cacos here and there. But the map was simply amazing. Wonderful detailed tech base. Game play was alright..

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Unknown date

  
This is an entertaining map, with an angelovely hi-tech look that's never fussy. The gameplay is a bit anal, though; especially in the early stages you have to hoard every pistol clip, painstakingly shoot each imp dead centre with one shotgun shell at close range, chaingun snipe every zombie with three shots etc. As mentioned, the gameplay involves running to a switch and then running back, but it looks good, and there's enough action to make it feel worthwhile.

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Unknown date

  
omg! -Infurnus

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Unknown date

  
This is one hell of a great wad! Get it RIGHT now!

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Unknown date

  
4/5

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Unknown date

  
Not the best flow but very good still. A bit overdetailed I think. 4 stars - Starburst.

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  • File Reviews

    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
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