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Assault rifle from Halo: Combat Evolved (Doom version)

   (15 reviews)
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About This File

Another single-weapon replacement. as the name says, replaces the chaingun with the assault rifle.


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Guest

Unknown date

  
Pretty good but it's a bit strange more detail

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Guest

Unknown date

  
Very Retarded 0 stars -Evil Homer

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Guest

Unknown date

  
Nice concept. ****

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Guest

Unknown date

  
wow man this is totally uber l33t

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Guest

Unknown date

  
ive been using this for years. 5/5 - Xolzo in fact, this dates back to my first doom days back in 2004, after my xbox broke i took up doom. i really missed halo. well anyway im getting an xbox 360 nd a halo2. i don't know how to use the forums.

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Guest

Unknown date

  
This is an alright mod.. something I've noticed is a lot of you fuckin nerds like to rag on people's mods.. Take this from a Doomer who was playing this game when you were still sucking from mommy's teat... it's an alright mod..

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Guest

Unknown date

  
Nothing great 1/5

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Guest

Unknown date

  
It's Bad enough that Micro$shaft had to buy out Bungie,now n00bs are Putting Halo Crap in Doom. Please keep that "NEW" Crap out of Our Beloved Doom...PLEAS FOR THE LOVE OF ID!!

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Guest

Unknown date

  
I have a much better Halo AR in my upcoming weapons mod. And how about instead of releasing thsese useless single gun mods, releasing a full weapons mod that will actually be played? Pfft. **

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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