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DOOM: The Combat Zone

   (2 reviews)
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About This File

This level was modeled after a "capture the flag" type game, in which two teams (configured to your choice) must attack the other Headquarters in order to activate all five switches, which will give them access to their team's end level switch. The first team to end the level using their switch wins! I tried to make this level as fun as possible for this type of play, so I included many sniper points, dark rooms, hiding places, and secrets, not to mention a bunch of ammo. Read on for more info as to the Game play. Also, if you just like trying out new levels, included many complex and "interesting" rooms, but I HIGHLY recommend trying this level with other people.

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Unknown date

A DM map with an interesting concept. The players, grouped in two teams, try to get into each other's bases and activate switches to gain access to a "winning" switch. In single play it gets rather pointless, but you can still get to all the areas and switches. The design of the map is rather cramped, though; it's easy to get stuck/held up on the scenery, or at one of the many doors. It all looks pretty good for an old map, even if a more coherent theme within the bases would've have hurt. --3/5

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...