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DOOM: The Combat Zone

   (2 reviews)
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About This File

This level was modeled after a "capture the flag" type game, in which two teams (configured to your choice) must attack the other Headquarters in order to activate all five switches, which will give them access to their team's end level switch. The first team to end the level using their switch wins! I tried to make this level as fun as possible for this type of play, so I included many sniper points, dark rooms, hiding places, and secrets, not to mention a bunch of ammo. Read on for more info as to the Game play. Also, if you just like trying out new levels, included many complex and "interesting" rooms, but I HIGHLY recommend trying this level with other people.

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Unknown date

A DM map with an interesting concept. The players, grouped in two teams, try to get into each other's bases and activate switches to gain access to a "winning" switch. In single play it gets rather pointless, but you can still get to all the areas and switches. The design of the map is rather cramped, though; it's easy to get stuck/held up on the scenery, or at one of the many doors. It all looks pretty good for an old map, even if a more coherent theme within the bases would've have hurt. --3/5

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  • File Reviews

    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5