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COMPBASE.WAD

   (2 reviews)
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About This File

You are sent to infiltrate a secret computer base in the depths of a gigantic forest. Your commander gave you instructions to wipe out the new breed of mutant that is being bred there. Spectres! But, it seems that when you arrive, you realize that the enemy has let the Spectres get out of hand... They are rampaging everywhere along with their cousins, the Demons! So many, in fact, that all of the enemy soldiers have evacuated and are waiting out landing area for assistance... hundreds of enemy soldiers, Spectres, and Demons, but that is not all! To top it all off, there is a hellish maze of wiring that powers the base... and the mutants have invaded that also. Good luck!


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Unknown date

  
This is dated June 1996. It's just on the verge of being average, but needed a lot more polish; the design starts off with an irritating switchhunt, and never really recovers. You have to escape from a courtyard early on by pressing a random bit of wall - some barrels form an arrow, but you've probably blown them up already. Then there's a maze, which is easy once you get the berzerk, because you just hold down the fire button. Very disjointed ending.

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Unknown date

  
Ugly techbase with some other themes thrown in. There's a good opening fight in a sort of courtyard, but then it consists mostly of a maze with long winding blue corridors. The challenge is high, but in a bad way. Let's just say that if conserving health so you can survive a retarded barrel trap, or punching spectre after spectre in a maze with blinking, seizure-inducing light (such that you can't make out anything) isn't your cup of tea, just stop reading now... Hey, wait, where did everyone go? --1/5

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  • File Reviews

    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
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