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   (2 reviews)
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About This File

This level would have had more, but I had problems with the texture I used (Redwall1, beware), so I gave up and decided to make another level with the remaining ideas (and another texture). Well, basically, this level is another Deathmatch joy, w/ not too many secrets, but plenty of weapons and a few tricks to getting them. Some of the switches on the columns aren't aligned, but in the interest of time, and a new level in the works, I said "Screw It"! So, enjoy the level and like the name says, it will become a coffin w/ a lot of bodies in it before long, hehe. Oh, yeah, if you play it co-op you might have a chance at UV setting, heheh.

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Unknown date

A large, red-bricked arena with some heavy-hitting monsters, and a few side rooms with mostly smaller monsters. You can easily get everyone fighting everyone else, or just grab some weapons and blast away! Unmarked teleporting lines may put you right in the inescapable centre cage with all those Cacos, so be sure to think twice before grabbing powerups or weapons (you can get to them *somehow*). The map is rather ugly, with clashing, unaligned textures, but I really liked the gameplay. No secrets. --3/5

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Unknown date

Actually dates from Wednesday 13 July 1994, rather than 2004. The readme claims that it is E2M3 but this is a filthy lie; it's actually E2M2. I enjoy the thought of a level called "Dwarf2". I have nothing to add to the previous review, which is the kind of detailed, well-written appraisal I like to read. The level's not bad and would be fun in deathmatch, but the inescapable cage is a mistake and ultimately I am overcome by a discreet melancholy that wounds my soul.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.