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GoodLuck.WAD

   (4 reviews)
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About This File

This level is another in the "lucky" series. To play this level w/ any chance of completing it, you must use Super DooM Guns! For any of you with a heart problem or low Dooming ability erase this wad now, it's not worth your time! All others continue reading.

This level is, as are all in the series, a test for those who think they are adept at Dooming. This level is not impossible, just looks that way at first. Quite a few monsters inhabit the level with increased #s in UV setting. PLEASE DON'T USE THE CHEAT CODES! They won't show you if you are as good as you think you are. Well, GOODLUCK!

Bye the way, if you like the challenge of this level, call Doomer's Corner and D/L others of the "lucky" series (soon to be a Lucky Pack).


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Guest

Unknown date

  
An arena. One star since it's by the co-founder of King Crimson.

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Guest

Unknown date

  
This is dated July 1994. It has a smug, irritating readme, and the level is a load of rubbish. You fight 129 assorted monsters in an unimpressive STARTAN arena, but you have a BFG and the monsters kill each other, you can just run in circles. At the end there's no exit. I guess this was supposed to be a mid-1994 Deus Vult. Well, I've played Deus Vult. I admire Deus Vult. Deus Vult has entertained and challenged me. You, sir, are no Deus Vult.

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Guest

Unknown date

  
As ugly as big dicks.

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Guest

Unknown date

  
A small ugly map with no exit. It even allows the player to walk out into the void. The map's stated purpose is to provide an extreme challenge. Well, there's stacks of health and ammo, plenty of room to move and ready-made infights. There's certainly no need for any super weapons patch. Even UV Tyson is dead easy. I can't see anyone getting anything useful out of this map, and would seriously question the merit of uploading it. OK, an archive's an archive, but this is a wholly worthless addition.

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
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