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Lord Vile

   (12 reviews)
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About This File

This is the Lordvile for Zdoom with decorate support. I've only tested this with 2.0.96, but I'm guessing it should work with 2.0.63a.

He is a boss caliber monster that spawns archviles 20% of the time and has two powerful missile attacks that each have a 40% chance of being used. Originally, I was going to give him a reflective defense, but I thought that would make him too hard.

The demo level is divided into 4 sections. Each section has a different version of the Lord Vile. To get to a different section just head for the teleporter in the corner. Commence with the ole' IDDQD and IDKFA because there are no weapons or powerups.

About the Lord Viles:

Version 1 This Lord Vile waits patiently for you to show up and piss him off. After you've beaten him he teleports away.

Version 2 This Lord Vile again waits patiently for you to show up, but then he arrogantly suggests that you worship him. After you beat on him for a while he decides to "get serious," fly around, in fire, and throw every attack he has at you. When flying, one BFG shot will kill him and he also won't spawn those annoying archviles.

Version 3 Where is the Lord Vile???? A Ha, he's on another plane of existence, or something. Walk into the middle of the arena and fire your weapon. He should teleport in and start beating on you. In all other regards he's the same as Version 2.

Version 4 This guy just flys around while surrounded by fire. He's the same flying monster from Version 2 and 3.

Although I have 4 different versions, they are just there to give you ideas how you may use him for your wad. Feel free to make him do anything you want for your wad.


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Guest

Unknown date

  
4/5

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Guest

Unknown date

  
Nice Boss. Good Job 4/5

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Guest

Unknown date

  
i love it!! especially the toilet :D

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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