Advanced engine needed : Zdoom 2.0.96 + 2.0.63a
Primary purpose : No levels included
Title : Lord Vile
Filename : lordvile.zip
Release date : 12/29/2004
Author : Eddie "bartwart" Wood
Email Address : firstname.lastname@example.org
Description : This is the Lordvile for Zdoom with decorate
support. I've only tested this with 2.0.96,
but I'm guessing it should work with 2.0.63a.
He is a boss caliber monster that spawns
archviles 20% of the time and has two powerful
missile attacks that each have a 40% chance of
being used. Originally, I was going to give him
a reflective defense, but I thought that would
make him too hard.
The demo level is divided into 4 sections. Each
section has a different version of the Lord
To get to a different section just head for the
teleporter in the corner. Commence with the
ole' IDDQD and IDKFA because there are no
weapons or powerups.
About the Lord Viles:
This Lord Vile waits patiently for you to show
up and piss him off. After you've beaten him he
This Lord Vile again waits patiently for you to
show up, but then he arrogantly suggests that you
worship him. After you beat on him for a while
he decides to "get serious," fly around, in
fire, and throw every attack he has at you. When
flying, one BFG shot will kill him and he also
won't spawn those annoying archviles.
Where is the Lord Vile???? A Ha, he's on
another plane of existence, or something. Walk
into the middle of the arena and fire your
weapon. He should teleport in and start beating
on you. In all other regards he's the same as
This guy just flys around while surrounded by
fire. He's the same flying monster from
Version 2 and 3.
Although I have 4 different versions, they are
just there to give you ideas how you may use
for your wad. Feel free to make him do anything
you want for your wad.
Additional Credits to : The kind forum goers at Doomworld and Zdoom who
gave their suggestions and encouragement.
* What is included *
New levels : Number of levels or 'None'
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : This is just a new monster wad with a demo map
for you to play.
Other files required : doom2.wad, plutonia.wad, or tnt.wad
* Play Information *
Game : Doom 2
Map # : 01
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : Modified
Build Time : 35 hours of creatin' and 35 hours learning The
Editor(s) used : XWE, Doombuilder, The Gimp
Known Bugs : The teleporting sound may stutter sometimes??
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.geocities.com/bartwart/lordvile.zip