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Jester's Enigma

   (5 reviews)
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A small but complex map. Probably takes about 10 minutes to complete on your first go, but can be quite challenging, especially on the harder difficulty levels. Bad guys range from small to large and have a tendancy to appear right behind you when you least expect it.

This is literally a maze of keys and switches. Be careful now ;D


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Guest

Unknown date

  
Sorta imbalanced once you get to the blue key. The difficulty increase was waaaaay too sharp.

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Unknown date

  
This map is hard! It's quite small and has not that many monsters, but they're a real challenge. If you're the kind of player who appreciates maybe a stimpack or two while fighting against two archviles, you should either not play this or bring along some patience for enduring battles. But I found it definitely entertaining. The ambience is ok, though rather simple. 4/5 -Milian

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Unknown date

  
Small and nice, with good surprises and action. 4/5 - Optimus

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Unknown date

  
Ok, this map is a little bit of a challeneg, but nothing that a Doomer can't handle. I think I made a map like this back in 1995 when I was 14 years old. Kinda brings a person back if your in the mood for a old school map. 3/26/07

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
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