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Jester's Enigma

   (5 reviews)
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A small but complex map. Probably takes about 10 minutes to complete on your first go, but can be quite challenging, especially on the harder difficulty levels. Bad guys range from small to large and have a tendancy to appear right behind you when you least expect it.

This is literally a maze of keys and switches. Be careful now ;D


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Unknown date

  
Sorta imbalanced once you get to the blue key. The difficulty increase was waaaaay too sharp.

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Unknown date

  
This map is hard! It's quite small and has not that many monsters, but they're a real challenge. If you're the kind of player who appreciates maybe a stimpack or two while fighting against two archviles, you should either not play this or bring along some patience for enduring battles. But I found it definitely entertaining. The ambience is ok, though rather simple. 4/5 -Milian

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Unknown date

  
Small and nice, with good surprises and action. 4/5 - Optimus

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Unknown date

  
Ok, this map is a little bit of a challeneg, but nothing that a Doomer can't handle. I think I made a map like this back in 1995 when I was 14 years old. Kinda brings a person back if your in the mood for a old school map. 3/26/07

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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