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Boring Doom

   (34 reviews)
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About This File

THE STORY You stand calm and obediant. The general glances over you as he thumbs the papers of the file you just brought him. In it, the secret base of the demons, which mankind has been battling for many years now. To make a long story short, it ends up where you have to fight more demons as usual. Enjoy!


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Guest

  
Sort-of joke wad. Author claims that this is boring, and indeed: you'll get what he promises. Sadly for author, it's also completely uninteresting. Overall: 0.49 for the 2 hours effort.

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Memfis

  
Funny, lol at the musics. Would be cooler if it was full 32 levels.

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Guest

Unknown date

  
Epic wad of the millenium. If you disagree, then you're wrong.

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Guest

Unknown date

  
5 stars for not lying to me

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Guest

Unknown date

  
I love you, FooFoo! I wish this had been a megawad, 2 levels just wasn't enough! Seriously, the joke fell a little flat, because there wasn't enough levels...

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Guest

Unknown date

  
This is why BPRD deserves the mapper of the year award!

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Guest

Unknown date

  
I've played Slige maps more fun than this (i.e. Mock 2's map12).

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Guest

Unknown date

  
Once in a while, even a master has to release crap =)

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Guest

Unknown date

  
lol no stars for joo. Ruba can do better than this.

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Guest

Unknown date

  
This is dated January 2005. Map01 is a single room and a corridor copied and pasted three times; Map02 is essentially the same as Map01 but with different textures. Design errors abound. It's puzzling. As a playable level it's on a par with the worst of 1994. As a joke it's not elaborate enough - I was expecting one of those endless corridors, or a portal that dumps you back at the start, or *something*. But there's no trick, no gimmick.

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Guest

Unknown date

  
Yuck. 1 star.

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Guest

Unknown date

  
"...as usual. Enjoy!", I cannot enjoy a boring level. Sucks. 0/5-Moti

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Guest

Unknown date

  
This is the single best thing that anyone in the universe has ever created.

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Guest

Unknown date

  
the name says it all

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Guest

Unknown date

  
Well I thought it was funny. -Creaphis

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Guest

Unknown date

  
Genius.

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Guest

Unknown date

  
The same 2 boring levels with the same 2 boring music tracks with the same boring monsters. BPRD, we know you can do better than that... 1 star for copy-paste effort and 1 for strange looping music - Destroyer

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Unknown date

  
Perhaps B.P.R.D just needs to get stuff like this out of his system in between producing good stuff. Whatever. 1 star - just because it's by a mapping god.

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Unknown date

  
Why was this made? Why was it released? Why did I play it?

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Guest

Unknown date

  
I am sorry. I cannot say anything good about this wad. 0/5 stars -kirby

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Guest

Unknown date

  
Must-play wad of the year.

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Unknown date

  
I like fun maps better. -Lutrov71

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Guest

Unknown date

  
I prefer Doom 2:2!! -TheDarkArchon

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Guest

Unknown date

  
I don't what I say.No creativity,0,0,0.

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Unknown date

  
How can I say.....? It's so boring!! (From Taiwan's Doomer)

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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