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Boring Doom

   (35 reviews)
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About This File

THE STORY You stand calm and obediant. The general glances over you as he thumbs the papers of the file you just brought him. In it, the secret base of the demons, which mankind has been battling for many years now. To make a long story short, it ends up where you have to fight more demons as usual. Enjoy!


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Zach6627

  

You guys realize that this is an artistic statement about burnout and (the Doom equivalent of) writers block, right? Perhaps it's the fact that it comes from the mighty BPRD, and resembles something an amateur could whip together in about 30 minutes that makes this message all the more daunting. Playing this map is not supposed to be fun, some of these reviews concern me...

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Guest

  
Sort-of joke wad. Author claims that this is boring, and indeed: you'll get what he promises. Sadly for author, it's also completely uninteresting. Overall: 0.49 for the 2 hours effort.

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Memfis

  
Funny, lol at the musics. Would be cooler if it was full 32 levels.

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Guest

Unknown date

  
Epic wad of the millenium. If you disagree, then you're wrong.

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Guest

Unknown date

  
5 stars for not lying to me

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Guest

Unknown date

  
I love you, FooFoo! I wish this had been a megawad, 2 levels just wasn't enough! Seriously, the joke fell a little flat, because there wasn't enough levels...

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Guest

Unknown date

  
This is why BPRD deserves the mapper of the year award!

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Guest

Unknown date

  
I've played Slige maps more fun than this (i.e. Mock 2's map12).

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Guest

Unknown date

  
Once in a while, even a master has to release crap =)

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Guest

Unknown date

  
lol no stars for joo. Ruba can do better than this.

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Guest

Unknown date

  
This is dated January 2005. Map01 is a single room and a corridor copied and pasted three times; Map02 is essentially the same as Map01 but with different textures. Design errors abound. It's puzzling. As a playable level it's on a par with the worst of 1994. As a joke it's not elaborate enough - I was expecting one of those endless corridors, or a portal that dumps you back at the start, or *something*. But there's no trick, no gimmick.

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Unknown date

  
Yuck. 1 star.

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Unknown date

  
"...as usual. Enjoy!", I cannot enjoy a boring level. Sucks. 0/5-Moti

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Unknown date

  
This is the single best thing that anyone in the universe has ever created.

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Unknown date

  
the name says it all

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Unknown date

  
Well I thought it was funny. -Creaphis

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Unknown date

  
Genius.

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Unknown date

  
The same 2 boring levels with the same 2 boring music tracks with the same boring monsters. BPRD, we know you can do better than that... 1 star for copy-paste effort and 1 for strange looping music - Destroyer

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Unknown date

  
Perhaps B.P.R.D just needs to get stuff like this out of his system in between producing good stuff. Whatever. 1 star - just because it's by a mapping god.

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Unknown date

  
Why was this made? Why was it released? Why did I play it?

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Unknown date

  
I am sorry. I cannot say anything good about this wad. 0/5 stars -kirby

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Unknown date

  
Must-play wad of the year.

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Unknown date

  
I like fun maps better. -Lutrov71

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Unknown date

  
I prefer Doom 2:2!! -TheDarkArchon

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Unknown date

  
I don't what I say.No creativity,0,0,0.

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  • File Reviews

    • By el macho gaming · Posted
      I like the the sprites and the mechanics of the gun is cool just as advertised Can I use some of the sprites for my wad?
    • By Dari · Posted
      An ancient wad, featured in the wad compilation NEWDOOM.WAD. Like most wads of the time, stepping into the wrong room will get your shit rocked (don't go in a straight line from the beginning!). Otherwise, it was a decently fun level, visuals are acceptable for the time, layout's alright.
    • By AdministrationCenter21 · Posted
      I love the lil' pills, but I'm just too used to the red crosses to utilize this, honestly.
    • By Majin · Posted
      very creative and concise. 
    • By ETTiNGRiNDER · Posted
      This one is all over the place with several disparate "chapters" to how it progresses linked vaguely by themes of texture choice, and it's mostly not good; at times I felt like the author was trying to make the most infuriating level possible.  One of the biggest issues is the seeming obsession with timed door scenarios, where you trigger a switch, then have to run somewhere else to get through a door before it closes again.  These are placed over and over again across the map, and the first couple, before you work out that they're the main gimmick of the map, are pretty cryptic in trying to figure out what the switches do.  From then on it's kind of "oh, it's THIS again, couldn't it be something different?"  As the fighter, none of them were bad enough to force speedrun tactics, but they were tight enough to be annoying and would probably be even more so as one of the slower classes.   In the beginning, you're in sort of a dark labyrinth of waterways and caves, and it's a bit difficult to navigate where you're going in the darkness; there's a torch that you might want to burn early, but there are later parts of the map where it would also be useful so there's a tradeoff in saving it or not.  This part of the map is also pretty brutal when it comes to count and nastiness of monsters vs. the available resources, tending to result in the hard beginning, easier later type of issue though it never quite gets generous enough to be super easy.   Breaking past the start you come across the dam proper, which is huge, and has some fiddly jumping and ledge hugging (along with the timed door gimmick, which here can potentially kill you if you don't get through certain tunnels before the polyobject comes back and crushes you).  There's a section that's like Doom 2's Chasm, with the addition of having to jump between the platforms and dying to fall damage if you miss, but at least this part isn't on a timer.  A few switches are retriggerable and can block your progression if you hit them more times than needed.  At least one of the essential timed actions is rather hard to figure out, too.   In the second half of the map, after completing the dam, you get the Wings of Wrath and can fly around some big spaces battling a big mass of creatures, which might be the most fun part of the map, but it's not enough to really redeem it and soon enough you're on to some dark, confined catacombs where the timed door gimmick comes back in force.   Finally you break free into some larger and better lit arenas where you fight a couple of class bosses and their minions.  After that you get a message that you won the map, but that you can still explore if you want to; at this point you have wings and a loopback is open, so I did so, found and killed a couple of optional sort-of-hidden bosses (with not much reward for doing so beyond beating them for its own sake), but ultimately couldn't find the last four monsters.  So I issued the console "kill monsters" command to see if any final scripted thing would happen if you wiped everything, but nothing apparent did; the "you win" script line is all the ending you get, with no formal exit.   There are also some missing texture errors; they reference flats from the Hexen beta version so if you load a texture pack that includes them, it'll fix the issue, but it's puzzling why they weren't included with the WAD.  There's some other weird texturing that almost feels like some walls were missed in the process of changing texture choices, and the way the ZDoom skybox feature was used is a bit weird and ugly.   I've seen worse by a lot but I would not recommend this one.
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