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Untitled #2

   (13 reviews)
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1 Screenshot

About This File

This is a map that was cut out of the Vae Victus project. Why? No one may never know.


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Guest

Unknown date

  
Compared to the author's other maps this is way easy, and ofcourse he uses his trademark wof3d-style secrets (*humpity*bump*). The textures resemble some kind of quake2 theme, but look strangely bland. 3

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Guest

Unknown date

  
Awesome map, I had fun playing it. Even though your texturing is slightly weird as usual. :P 5/5 -essel

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Guest

Unknown date

  
Oh my, this was a pretty level! Reminded me of the old-time classics like MM2 and Requiem. Gameplay was nice too, although a little too much backtracking was involved.

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Guest

Unknown date

  
"Kaiser" normally stands for large, well-designed maps with challenging gameplay. So, this one is very untypical. It's good-looking anyway, but it's very small and very easy. Some demons and imps are your hardest ennemies. Maybe this was meant as a break-map between two harder ones. Seen in itself, without the other maps, this one is very tame and thus a bit disappointing. 2.5/5 -Milian

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Guest

Unknown date

  
A nice map that isn't really tough. Good detail and pretty simple layout, not bad fun. 5/2/07

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Guest

Unknown date

  
This is a map, made by Samuel 'Kaiser' Villarreal, that was cut out of the Vae Victus project. Why? No one may never know. Advanced engine needed: (ZDOOM, SKULLTAG, ZDAEMON) - Jive

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Guest

Unknown date

  
"This is a map that was cut out of the Vae Victus project. Why? No one may never know." I do :) Great map Kaiser -NMN

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Guest

Unknown date

  
It's shot and fairly inconsequential, but it's nicely-designed and quite relaxing to play. As the readme says it's more like a linking part of a megawad than a meaty "star level".

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Guest

Unknown date

  
Distasteful to and fro level design but gameplay works well, although it leans too much on the easy side. 4/5

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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