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Untitled #2

   (13 reviews)
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1 Screenshot

About This File

This is a map that was cut out of the Vae Victus project. Why? No one may never know.


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Guest

Unknown date

  
Compared to the author's other maps this is way easy, and ofcourse he uses his trademark wof3d-style secrets (*humpity*bump*). The textures resemble some kind of quake2 theme, but look strangely bland. 3

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Guest

Unknown date

  
Awesome map, I had fun playing it. Even though your texturing is slightly weird as usual. :P 5/5 -essel

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Guest

Unknown date

  
Oh my, this was a pretty level! Reminded me of the old-time classics like MM2 and Requiem. Gameplay was nice too, although a little too much backtracking was involved.

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Guest

Unknown date

  
"Kaiser" normally stands for large, well-designed maps with challenging gameplay. So, this one is very untypical. It's good-looking anyway, but it's very small and very easy. Some demons and imps are your hardest ennemies. Maybe this was meant as a break-map between two harder ones. Seen in itself, without the other maps, this one is very tame and thus a bit disappointing. 2.5/5 -Milian

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Guest

Unknown date

  
A nice map that isn't really tough. Good detail and pretty simple layout, not bad fun. 5/2/07

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Guest

Unknown date

  
This is a map, made by Samuel 'Kaiser' Villarreal, that was cut out of the Vae Victus project. Why? No one may never know. Advanced engine needed: (ZDOOM, SKULLTAG, ZDAEMON) - Jive

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Guest

Unknown date

  
"This is a map that was cut out of the Vae Victus project. Why? No one may never know." I do :) Great map Kaiser -NMN

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Guest

Unknown date

  
It's shot and fairly inconsequential, but it's nicely-designed and quite relaxing to play. As the readme says it's more like a linking part of a megawad than a meaty "star level".

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Guest

Unknown date

  
Distasteful to and fro level design but gameplay works well, although it leans too much on the easy side. 4/5

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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