Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

THE KEEP

   (4 reviews)
Sign in to follow this  

Guest

1 Screenshot

About This File

THIS IS NOT A MONSTER FILLED DUNGEON LIKE MANY LEVELS WE SEE. PUZZLES EXIST WHICH REQUIRE TIMING AND PRECISION OF MOVEMENT. YOU HAVE WARNED.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

BaronOfStuff

  
Some nice ideas and intentions, but the general execution is pretty bad. Presentation is also lacking. To top it off, there are simply way too many dead-ends and other intentional gamebreaking moments, which is just shitty design no matter which way you look at it.

Share this review


Link to review
Guest

Unknown date

  
IT DID NOT TAKE ME 20 HOURS TO COMPLETE THIS. MAYBE I WAS LUCKY.

Share this review


Link to review
Guest

Unknown date

  
"X" & "YOSHIAKA" Why the fuck are you shouting? Even with all that noise, this still smells of wee! -2 for shouting -1/5

Share this review


Link to review
  • File Reviews

    • By m8f · Posted
      EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture. These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.   My favorite level is Felt (library). So many passage ways to explore.
    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
×