Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

marx1_2.zip

   (5 reviews)
Sign in to follow this  

Guest

About This File



User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
This level has the player searching for keys in a mazelike, visually unappealing grey cavern full of imps and some other creatures. Gameplay is fairly boring/annoying, trying not to get lost in all the twists and turns while fighting off the occasional imp or other monster. This level is not nearly the most terrible I have seen, but I still advise you to skip it.

Share this review


Link to review
Guest

Unknown date

  
Better than marx1_1 (id=81) at least. Yet again the same texture is used throughout the map. The architecture has improved slightly though and gives us a maze-like structure of stairs, lifts and cave like enclosures. I also entered the ammo dump you cannot leave and had to use the noclip code to continue. Did not find it as boring as the other reviewers and gained from it a small amount of fun but not enough to warrant putting this on top of your "wads to play list", no txt file just like marx1_1 2/5.

Share this review


Link to review
Guest

Unknown date

  
This was E3M1 of HEROES.WAD. This PWAD is incredibly ugly and monotonous with only one texture, and the gameplay is boring. The architecture is surprisingly complex for an early pwad, full of 3D ledges and with no boxy rooms in sight. The HEROES version adds an E4-ish retexture job and some refined gameplay, but this original version is only worth a 2/5.

Share this review


Link to review
Guest

Unknown date

  
Once you check into one of the ammo dumps, you can't get out again. Plus I can see what the previous voter means about boring gameplay and architecture. Boo, hiss.

Share this review


Link to review
  • File Reviews

    • By NuMetalManiak · Posted
      yeah I gotta admit, this one's pretty good too. apparently it's not a speedmap, but it damn sure got inspired by a lot of hard levels we all know and love. if it attempted only to do that and make a hard level that has similar aspects to those many maps, it succeeded, even though the level itself isn't gonna be as memorable, it is still a fun, tough challenge map. hone your skills with this map.
    • By NuMetalManiak · Posted
      rather oddly, this short map ends up being my favorite from Didy. it's not confusing at all at least until you try to find the red skull key, and the pacing is pedestrian. the setting of the beach and the underwater stuff feels amazing, and the preshow at the beginning plus the interior parts weren't too bad either. all in all, pretty neat for once.
    • By NuMetalManiak · Posted
      well, it's a speedmap alright, but those familiar with the magnum opuses that DD has already given will obviously not like this one as much. atmospheric? somewhat. nonlinear? that's great. tough? not as much as the other ones. basically, this is forgettable by DD's standards but is still miles ahead of other speedmaps I've played.
    • By NuMetalManiak · Posted
      as usual, Death-Destiny draws inspiration from The Mucus Flow, with greenery and silver turret embankments. only it's not as complicated, as this is actually a speedmap. little health at the beginning makes this part really hard, along with the secret plasma gun chambers. the crates are cute at times, the ambushes actually are kinda annoying, especially with how pop-up monsters are used. definitely look out for the spiderdemon reveal, that will likely be a jumpscare when the arachnotrons show up. the red skull fight that follows is hard as hell too. worth checking out, it's much shorter than Disturbia, but doesn't follow the same mechanics.
    • By NuMetalManiak · Posted
      "Slaughter. Fun slaughter."   yeah, no. this pales compared to the first Newgothic. the maps here are less memorable and more painful than playful. there's no difficulty settings, and ZDoom will lag on MAP09 and MAP16 mostly due to the items present (a real hassle for MAP16). the cyberdemon placements in these maps in particular really bugged the hell out of me and these maps are less speedrun friendly than the original as well. favorites were MAP14 and MAP15. MAP02 is just unbearable. I prefer my slaughters with difficulty settings, thank you.
×