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marx1_2.zip

   (5 reviews)
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Guest

Unknown date

  
This level has the player searching for keys in a mazelike, visually unappealing grey cavern full of imps and some other creatures. Gameplay is fairly boring/annoying, trying not to get lost in all the twists and turns while fighting off the occasional imp or other monster. This level is not nearly the most terrible I have seen, but I still advise you to skip it.

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Guest

Unknown date

  
Better than marx1_1 (id=81) at least. Yet again the same texture is used throughout the map. The architecture has improved slightly though and gives us a maze-like structure of stairs, lifts and cave like enclosures. I also entered the ammo dump you cannot leave and had to use the noclip code to continue. Did not find it as boring as the other reviewers and gained from it a small amount of fun but not enough to warrant putting this on top of your "wads to play list", no txt file just like marx1_1 2/5.

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Guest

Unknown date

  
This was E3M1 of HEROES.WAD. This PWAD is incredibly ugly and monotonous with only one texture, and the gameplay is boring. The architecture is surprisingly complex for an early pwad, full of 3D ledges and with no boxy rooms in sight. The HEROES version adds an E4-ish retexture job and some refined gameplay, but this original version is only worth a 2/5.

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Unknown date

  
Once you check into one of the ammo dumps, you can't get out again. Plus I can see what the previous voter means about boring gameplay and architecture. Boo, hiss.

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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