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marx1_2.zip

   (5 reviews)
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Unknown date

  
This level has the player searching for keys in a mazelike, visually unappealing grey cavern full of imps and some other creatures. Gameplay is fairly boring/annoying, trying not to get lost in all the twists and turns while fighting off the occasional imp or other monster. This level is not nearly the most terrible I have seen, but I still advise you to skip it.

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Guest

Unknown date

  
Better than marx1_1 (id=81) at least. Yet again the same texture is used throughout the map. The architecture has improved slightly though and gives us a maze-like structure of stairs, lifts and cave like enclosures. I also entered the ammo dump you cannot leave and had to use the noclip code to continue. Did not find it as boring as the other reviewers and gained from it a small amount of fun but not enough to warrant putting this on top of your "wads to play list", no txt file just like marx1_1 2/5.

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Guest

Unknown date

  
This was E3M1 of HEROES.WAD. This PWAD is incredibly ugly and monotonous with only one texture, and the gameplay is boring. The architecture is surprisingly complex for an early pwad, full of 3D ledges and with no boxy rooms in sight. The HEROES version adds an E4-ish retexture job and some refined gameplay, but this original version is only worth a 2/5.

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Guest

Unknown date

  
Once you check into one of the ammo dumps, you can't get out again. Plus I can see what the previous voter means about boring gameplay and architecture. Boo, hiss.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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