Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Not For Cowards

   (2 reviews)
Sign in to follow this  

Guest

About This File

You have been abandoned at the entrance of what seems to be a quiet deserted base. Quickly, you discover an odd-shaped, four cornered room with four separate teleporters. You must now decide which one to take, and only ONE way leads out!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
A good general idea (multiple route choices, only one way leads to the exit) wasted completely. Dozens of small, ugly rooms with one entering teleport and one exit teleport, with a couple of big rooms too. It's never any fun, and when you find the right way through, you can just run through in under a minute. Also, you can get stuck with nowhere to go in the three "dead-ends" (two of them are supposed to kill you, but if you're a good enough player you can survive them). Avoid at all costs. --0/5

Share this review


Link to review
Guest

Unknown date

  
What he said. This wad sucks.

Share this review


Link to review
  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
×