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Hell's Twisted Influence: The new Nightmare

   (46 reviews)
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About This File

My first ZDOOM wad attempt so don't expect anything terribly groundbreaking here.


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Deeforce

  
Perfect 1 level wad! The new graphics are very beautiful.

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Unknown date

  
This wad deserves higher rating than it got

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Unknown date

  
What up with the fuckin critics, this is an excellent map, done in the style of TNT. For a first effort its perfect. I can find no flaw with it. Perfectly captured everything that made the TNT series work. Very good job. 5/5.

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Unknown date

  
Wonderful wad, though it needs more ammo to be a comfortable play. Very atmospheric :) 5/5

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Unknown date

  
Incredible!

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Unknown date

  
Just perfect! 5/5 -Milian

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Unknown date

  
*****

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Unknown date

  
This is excellent for a first attempt at ZDoom mapping. 5/5

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Unknown date

  
Absolutley awesome. Get it now. Can't wait to hti2 =P 5/5-Moti

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Unknown date

  
Awesome ambience and gameplay, but...there are just a few too little health packs, and the map is a little dark. There are some other small problems like broken scripts and misaligned textures, etc, but overall, it's a great map. ****

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Unknown date

  
I adore this map, but the part with all the lost souls really irritated me. The first time i took them on, and then right after I had no ammo for the rest of the map, so I got stuck there, because it was hard to use the right amount of ammo

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Unknown date

  
I think the hint of this level is save the ammo in the cathedral fight. just let the enemies auto killing and circle around them in the process. Then finish the survivors and proceed to the lost souls area 4.5/5

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Unknown date

  
Amazing. I get some low frame rates on the detailed areas. One missig script near the generator caves. The quantity of health packs/ammo is fine. The only trouble is when the lost souls fight occurs but before entering the area just grab some ammo for the chaingun in the cathedral. Good gameplay too. 4.5/5

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Unknown date

  
Quality stuff. A damn good tribute to the TNT series . 5/5 -TheDarkArchon

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Unknown date

  
I think that the map is great because of it's atmposphere first of all, it's not just linear as you said but it's not ultra detailed in this sense, and most of it's lack, there's no difficulty setting. 4/5

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Unknown date

  
C00l work

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Unknown date

  
Very much overrated, I really can't see what is so great with this level. The looks are nothing more than average, certainly not uber-detailed by any stretch of the imagination, and generally too dark. The gameplay is very standard and very linear in mostly long corridors/rooms. It would get 3/5 but the ammo balance is way off and you need to rely on heavy in-fighting, so I only give it 2/5

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Unknown date

  
Very cool! Now if only it were a bit longer. ^_^

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Unknown date

  
Excellent level. Great atmosphere and nice design. Reccomended

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Unknown date

  
This is quite the impressive map. I enjoyed it from start to finish, and never really had any major health troubles on this map (even during the Cathedral fight). Bravo, 5 stars.

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Unknown date

  
very cool stuff Ninja! the atmosphere is great, and the gameplay is pretty good. i would just liked to have had some autosave points ;)

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Unknown date

  
Note taken. I'll add some autosave points next map.:)

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Unknown date

  
Design: Very atmospheric though it was a bit too medieval for my taste. Game-play: Fair but tough in places -- I hate those stealth monsters - you only know where they are as you have bits tore off you. Technically a very good map, but don't see myself playing it more than once. 4.5/5

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Unknown date

  
if it wasint so dam dark i wood give it a 5/5 but i coodint bairly see shit! and by the time i finaly got to the generater that brigtins things up i was down to 2 helth and my fist! its realy to bad that somthing like that ruind shuch a potenshly good wad 2/5

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Unknown date

  
pretty but STEALTH MONSTERS SUCK

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  • File Reviews

    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
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