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Commandos! Doom

   (17 reviews)
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About This File

Commandos! Doom is a weapons mod for EDGE 1.28a. The basic goal I had in mind while making this was to replace most, if not all of the weapons and add a few new ones into Doom. I decided to keep the number of weapons small, around 10 or so, and make sure that all the weapons were useful or balanced in some way. To keep the arcade like feeling of the original Doom weapons, I decided not to make the weapons reload. Most of the weapon graphics come from other sources.

The name for this mod was sort of random, but also slightly absurd. What weapons would the player have used if he was a Commando? Would he still use the same weapons or even come across the mighty BFG 9000, or would his superiors supply him with all new weapons?

Anyway, I hope you enjoys using these weapons! RIP AND TEAR!

Please Note: This mod should work with the original Doom, but you won't be able to use the Double Midget SMGs unless you cheat. Also, you are welcome to use any of the graphics in this .wad as long as you credit any of the sources listed in READTHIS.txt


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Guest

Unknown date

  
Having gotten tired of weapons mods that are just the original weapons with different skins, I can appreciate mods like this that actually change the character of the game. The gas gun is especially fun, although you must download Oblige and have it generate wads with extra monsters. You have to get used to it to learn not to uranium yourself, but it imparts great joy upon a man. "Gas his ass!"

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Guest

Unknown date

  
real nice, not the greatest but not the worst ****

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Guest

Unknown date

  
Awesome mod Snarb, I love the smoke effects! **** - MasterOFDeath

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Guest

Unknown date

  
Yeah, it's updated to be even more shitty!

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Guest

Unknown date

  
darn it doesn't work on zdoom 3/5

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Guest

Unknown date

  
This Mod is one horrible piece of shit. go fuckin learn how to make mods for edge you newb.

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Guest

Unknown date

  
Really nice! The gas gun and the minigun rule! And the shotgun from chasm is so beautifully smooth! Great mod snarboo! ***** 5/5 stars -Chronoteeth P.S. Whomever said that this mod is a peice of shit, if you don't tell why you think it's a peice of shit, then don't fucking make a review you little cunt.

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Guest

Unknown date

  
It's a good mod, worth checking out, but the weapons don't feel powerful enough in some cases (the shotguns). To the unknown poster who claims this mod is a piece of crap, learn to write a review. Or, to put it in your own words, "go learn how to make reviews for mods you newb." -WW

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Guest

Unknown date

  
this mod is awesome whoever hates it answers to me 10/10 **********

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Guest

Unknown date

  
Great, awesome update! Just realised it today. Fans of this mod, re download this, it is updated! Anyways, nice problem fixes. 5 stars again. ***** -Chronoteeth

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Unknown date

  
not good and not bad... needs some adjustment there... this your first time? pump up some reload and more weapons than 10....

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Guest

Unknown date

  
how on earth did THIS get a 3.5/5? this gets a 1

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Unknown date

  
a pile of steaming shit...sounds are just terrible

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Unknown date

  
Me too! ;) evilhomerdoomer 5/5

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Unknown date

  
5/5 but I wish there was reloading for the guns actually.

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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