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CSRD2-L2.WAD --> Home of the lost Demons - Part 2

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A drop in for level two in DOOM ][ After struggling through the caverns and making your way thru the hallways belonging to the lost demons you blast to the exit and continue deeper into the home of the Lost Demons. You enter and find cheerful music playing in the background, you know this means the demons won't hear you until you jump in front of them. Music calms the savage beasts!


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Guest

Unknown date

  
Interesting map, but it could use more space for player and some more weapons. But I liked it. :)

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Guest

Unknown date

  
This is an irritating and poor-quality level from 1994. It's intricately-designed but misguided. The map starts off with a confined maze and then opens out, but it's almost unplayable - the big design gimmick is that the maze is made of impassable double-sided walls that you can't see through, but the monsters can shoot you through. Perhaps it's a massive bug. The level is still playable, but it's about as entertaining as a sinus infection.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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