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CYBER-LAIRS [- Part 1]

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MOD.DIFFICULTY, LIL'OF EVERYTHING INCLUDED FINDING SECRETS ESENTIAL FOR COMPLETION! 1ST OF SERIES TO REPLACE EPISODE 2


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This shows some potential, but it's still very rough around the edges. There's a lot of interconnectivity, which is good, but many doors are almost impossible to find, and there's no real progression to speak of: you just stumble your way through the map, until you reach the exit. Many stupid secrets. You'll encounter all three of Doom's boss monsters but with a BFG, plenty of ammo, and even an invuln for the Cyberdemon face-off it's not a challenge. Poor map. --1/5

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  • File Reviews

    • By Gato606 · Posted
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    • By whirledtsar · Posted
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    • By yourusernamee · Posted
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    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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