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Waterwheel

   (10 reviews)
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About This File

UAC constructed a bolt-hole on the dark side of the moon which was terraformed for the purpose. It was known as the Waterwheel because of its shape. When you completed the cleanup at Deimos you were warped to the Waterwheel because the infestation had spread even there. You find yourself transported to the centre of the Waterwheel and need to find your way to the exit warp-point cleaning up as you go.

Sadly, the hell spawn has already carved holes into the roof and the upper levels have been flooded. Fortunately, door blocks have prevented the flooding from spreading to the control rooms that make up the wheel(s) and the lower levels where the bugs from hell have constructed their dead-rooms.


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Unknown date

  
In many respects it's a decent level, but I have to agree with the guys above about the unmarked teleporters (i.e., the teleporter maze). It's pretty annoying, especially if you try killing all the monsters, that themselves get caught in the maze. [2/5] ~Chain Mail (11/2007)

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Unknown date

  
This wad is dated August 08, 1997. Most impressive, with a great architecture and a gameplay like we are used with John Bishop!!! 4 stars - Jive

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Unknown date

  
Cramped, crowded, and a little monotonous. Some pleasant rooms though and nice detail on the whole. *** -sargebaldy

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Unknown date

  
I hate teleporter mazes :( ***

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Unknown date

  
It's a 1996-1997 wad for sure, but it holds up well. I like the cramped battles, and overall the gameplay is good. I'm going to deduct a few points because the water wheels are kind of ugly and it's hard to know where to go next. You have to be able to find relatively well hidden rooms to get to some of the keys so you can progress, which I don't like. I almosted cheated to figure out the rest of the level but I decided to try again later. Otherwise a good level.

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Unknown date

  
Good for 1997 .. average for today

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Guest

Unknown date

  
Not bad. One of the first WADs I ever played. - Mystery8

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Guest

Unknown date

  
Fairly good, large map. Somewhat marred by the teleporter mazes towards the end though.

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Unknown date

  
3/5 There are some nice details here, like the floor-level lights, but the waterwheels themselves are fairly bland. There's a few good fights, like in the long northern area, but most of the action is dragged down by mandatory secrets that devolve into wall-pushing, and the teleport maze is annoying. I did like the ending sequence, however, with the floor trap. - KMX E XII

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  • File Reviews

    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
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