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Waterwheel

   (10 reviews)
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About This File

UAC constructed a bolt-hole on the dark side of the moon which was terraformed for the purpose. It was known as the Waterwheel because of its shape. When you completed the cleanup at Deimos you were warped to the Waterwheel because the infestation had spread even there. You find yourself transported to the centre of the Waterwheel and need to find your way to the exit warp-point cleaning up as you go.

Sadly, the hell spawn has already carved holes into the roof and the upper levels have been flooded. Fortunately, door blocks have prevented the flooding from spreading to the control rooms that make up the wheel(s) and the lower levels where the bugs from hell have constructed their dead-rooms.


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Unknown date

  
In many respects it's a decent level, but I have to agree with the guys above about the unmarked teleporters (i.e., the teleporter maze). It's pretty annoying, especially if you try killing all the monsters, that themselves get caught in the maze. [2/5] ~Chain Mail (11/2007)

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Unknown date

  
This wad is dated August 08, 1997. Most impressive, with a great architecture and a gameplay like we are used with John Bishop!!! 4 stars - Jive

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Unknown date

  
Cramped, crowded, and a little monotonous. Some pleasant rooms though and nice detail on the whole. *** -sargebaldy

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Unknown date

  
I hate teleporter mazes :( ***

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Unknown date

  
It's a 1996-1997 wad for sure, but it holds up well. I like the cramped battles, and overall the gameplay is good. I'm going to deduct a few points because the water wheels are kind of ugly and it's hard to know where to go next. You have to be able to find relatively well hidden rooms to get to some of the keys so you can progress, which I don't like. I almosted cheated to figure out the rest of the level but I decided to try again later. Otherwise a good level.

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Unknown date

  
Good for 1997 .. average for today

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Unknown date

  
Not bad. One of the first WADs I ever played. - Mystery8

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Guest

Unknown date

  
Fairly good, large map. Somewhat marred by the teleporter mazes towards the end though.

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Unknown date

  
3/5 There are some nice details here, like the floor-level lights, but the waterwheels themselves are fairly bland. There's a few good fights, like in the long northern area, but most of the action is dragged down by mandatory secrets that devolve into wall-pushing, and the teleport maze is annoying. I did like the ending sequence, however, with the floor trap. - KMX E XII

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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