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Waterwheel

   (10 reviews)
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About This File

UAC constructed a bolt-hole on the dark side of the moon which was terraformed for the purpose. It was known as the Waterwheel because of its shape. When you completed the cleanup at Deimos you were warped to the Waterwheel because the infestation had spread even there. You find yourself transported to the centre of the Waterwheel and need to find your way to the exit warp-point cleaning up as you go.

Sadly, the hell spawn has already carved holes into the roof and the upper levels have been flooded. Fortunately, door blocks have prevented the flooding from spreading to the control rooms that make up the wheel(s) and the lower levels where the bugs from hell have constructed their dead-rooms.


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Unknown date

  
In many respects it's a decent level, but I have to agree with the guys above about the unmarked teleporters (i.e., the teleporter maze). It's pretty annoying, especially if you try killing all the monsters, that themselves get caught in the maze. [2/5] ~Chain Mail (11/2007)

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This wad is dated August 08, 1997. Most impressive, with a great architecture and a gameplay like we are used with John Bishop!!! 4 stars - Jive

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Unknown date

  
Cramped, crowded, and a little monotonous. Some pleasant rooms though and nice detail on the whole. *** -sargebaldy

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Unknown date

  
I hate teleporter mazes :( ***

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Unknown date

  
It's a 1996-1997 wad for sure, but it holds up well. I like the cramped battles, and overall the gameplay is good. I'm going to deduct a few points because the water wheels are kind of ugly and it's hard to know where to go next. You have to be able to find relatively well hidden rooms to get to some of the keys so you can progress, which I don't like. I almosted cheated to figure out the rest of the level but I decided to try again later. Otherwise a good level.

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Unknown date

  
Good for 1997 .. average for today

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Unknown date

  
Not bad. One of the first WADs I ever played. - Mystery8

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Unknown date

  
Fairly good, large map. Somewhat marred by the teleporter mazes towards the end though.

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Unknown date

  
3/5 There are some nice details here, like the floor-level lights, but the waterwheels themselves are fairly bland. There's a few good fights, like in the long northern area, but most of the action is dragged down by mandatory secrets that devolve into wall-pushing, and the teleport maze is annoying. I did like the ending sequence, however, with the floor trap. - KMX E XII

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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