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Castle Phobos v3.1

   (5 reviews)
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A nine level episode where the theme is set in a castle environment that is meant to be a challenge. Included is new fantastic music to keep you going. The music is pure pleasure for those who have a General-Midi music device. There are new monsters: A Seargent that looks similar to the player for multi-player confusion, Death's Shadow replacing the imps. You will find that the levels get increasingly more challenging to level 5 and eases off on levels 6 and 7 and becomes hard again on level 8. Level 9 is only tough if you insist on destroying every demon. Remember, this level is built so that you will never become trapped. Every room that has an entrance, has an exit! (Note: as a challenge, I mean without using cheat codes!)


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Argenteo

  

Creepy new monsters, obscure secrets, dead pits. Cool adventure.

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Unknown date

  
I already played Castle Phobos v5.0 for Doom II, converted by DragonRook 2 months after this first version, and I'm glad to find this one now. Thank you! 5 stars - Jive

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Unknown date

  
Eh, this is okay at best. Some of the new monster graphics are broken (the new sargent graphics have no death sequence), and the levels themselves could have used a lot more custom textures to improve upon the castle style. 3 stars.

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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