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DOOM 1.666 WADS The Gateway ; The Pedestal ; The Great DOOM

   (5 reviews)
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DAVE1.WAD - The Gateway DAVE2.WAD - The Pedestal DAVE3.WAD - The Great DOOM


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Walter confetti

· Edited by Walter confetti

  

Another abstract looking map like my previous reviewed cyberpit map, but the only true abstract place is DAVE1, a almost 25 minutes techbase-style map, with many sessions in the abstract realm, like toxic skies and weird medieval mazes hidden, a basic gameplay progression and lots of ammo. DAVE2 is a square tech station with nothing really interesting, DAVE3 is another techbase map, another long map like DAVE1 but the layout reminds more of some sort of "Dungeon and Dragons" place, but with a technological feel in it. The map over the above mentioned (funny) review the Doom E2M3 graffiti at the start (why?), at the same way there's cardinal pints signs and another stuff like... 4K? What does this even mean? Is that section of the map (after the red key door, also looks like a  my... hotel? house? anyway, a wooden apartments structure... in a space station. Ok.) ultra-HD? No, really, what does this even mean? Ah, yes, the level itself is not that incredible, expect than a missing lower sidefefs at the textures on the northern section in the map where the vine walls texture are in the middle of the said section, making a deep linoleum water effect where the monster "swim" in it. Wow.

Overall pretty average and not even that fun. Skiiip!

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Unknown date

  
These levels are from October 1994. I got sick of E2M1 quickly, it's a typical badly-made 1994 map, mazey and painful to look at. E2M2 starts off just like Doom II's "The Pit", which is the only interesting thing about it. The very first room of E2M3 (a polygonal cavern, drawn freehand, with "DOOM E2M3" written on the floor) made me lose the will to live. And now I'm dead, reduced to writing about Doom levels from the afterlife. Damn you.

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Unknown date

  
5 stars for the above review!

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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