Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.


   (2 reviews)
Sign in to follow this  


About This File

This WAD file has been a long time in the making. I could sit here and make up some wonderfully boring background story, but I am not going to. I hope you enjoy this add-on. I guess I could give you a hint too: Not all switches are friendly!!

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


Unknown date

Really fun map that, as stated, spends a bit of time in each theme. All areas as pretty much the same (a hallways with sparse decor) but they're all fun to blast through due to good item/monster placement. There's an inescapable pit near the yellow skull, dont fall in til you hit the switch! At the end it gives you more supplies than you'd ever possibly need for a Mastermind encounter, but as you head for the exit: surprise, 2 more! (You could run past them, but what's the fun of that?)

Share this review

Link to review

Unknown date

A delightful little blastfest. The design is everywhere (you'll go through a techbase, a marble maze, vast halls, hellish caverns, etc.) but I had so much fun I barely noticed, and certainly didn't care. Lots of health and ammo, tons of monsters to kill, lots of neat traps, great straight-forward gameplay. The finale is excellent (even though the author supplies the player with a ridiculous amount of ammo) and lifts the grade up a notch. Very unexpected, very fun! --4/5

Share this review

Link to review
  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.