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DEIMOS - replacement missions for DOOM, Episode I (Knee-Deep in the Dead) Missions 1 and 2

   (3 reviews)
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About This File

Setting: Far'way planet, stuck in a demon infested millitary base, running for you life, taking pot shots at mutilated space marine buddies... nuff said.

E1M1.WAD (Sorta short and easy...) Can be played over the modem, but NOT in DEATHMATCH mode.

E1M2.WAD (Degreelessness mode suggested for first time of play.) Can be played over the modem, DEATHMATCH mode available.


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Doomkid

  
This is the cream of the 1994 crop - Very authentic E1 feel, texturing is clean, monster and item placement is competent. Still would pass a decent maps if they were released today. The layout of E1M2 is a little bit stringy, but compared to it's contemporaries these maps are gold!

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Jaws In Space

  
I found both of these maps during my play through of Maximum Doom. E1M1 has a very simple layout, but still it's texture detailing is pretty good for 1994. Then there's E1M2 which is pretty darn impressive for 1994 & is easily on par with the very best wads made during that year. This is clearly inspired by Doom E1 & with a relatively small amount of work could even pass for a The Way ID Did map. My only real gripe about the map was that it was pretty tight on ammo.

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Guest

Unknown date

  
Two small, good maps, with nice E1-style texturing. They have mostly weak monsters, but the health supply is limited, so you can't play carelessly. Simple layouts, and straight-forward gameplay means they're good for 10 minutes of fun. --3/5

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  • File Reviews

    • By Marlamir · Posted
      Nice details and visuals. Maybe bitt claustrophobic but that's not weakness at all and i kinda like it. Gameplay is what ruining the map. For six months of work the gameplay feel very unbalanced and bad. Lot of stronger enemies appear on a place where you can't move properly.
    • By StormCatcher.77 · Posted
      The visuals of the map is rich in details, but they look somewhat erratic and do not form a solid style. Although, some of the author's decisions looks new for me. If you be careful enough, then this map may well bring positive impressions of the gameplay. Lock a player in a narrow space with strong opponents is controversial idea, but an experienced player can get good trial from fights by finding a winning strategy. In general, the map does not leave the desire to go through it again. I recommend this map for seekers of hard and challengind gameplay.
    • By StormCatcher.77 · Posted
      Just a cool ZDoom map with well balanced gameplay. I was run through it with pleasure.
    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
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