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DEIMOS - replacement missions for DOOM, Episode I (Knee-Deep in the Dead) Missions 1 and 2

   (3 reviews)
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About This File

Setting: Far'way planet, stuck in a demon infested millitary base, running for you life, taking pot shots at mutilated space marine buddies... nuff said.

E1M1.WAD (Sorta short and easy...) Can be played over the modem, but NOT in DEATHMATCH mode.

E1M2.WAD (Degreelessness mode suggested for first time of play.) Can be played over the modem, DEATHMATCH mode available.


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Doomkid

  
This is the cream of the 1994 crop - Very authentic E1 feel, texturing is clean, monster and item placement is competent. Still would pass a decent maps if they were released today. The layout of E1M2 is a little bit stringy, but compared to it's contemporaries these maps are gold!

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Jaws In Space

  
I found both of these maps during my play through of Maximum Doom. E1M1 has a very simple layout, but still it's texture detailing is pretty good for 1994. Then there's E1M2 which is pretty darn impressive for 1994 & is easily on par with the very best wads made during that year. This is clearly inspired by Doom E1 & with a relatively small amount of work could even pass for a The Way ID Did map. My only real gripe about the map was that it was pretty tight on ammo.

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Guest

Unknown date

  
Two small, good maps, with nice E1-style texturing. They have mostly weak monsters, but the health supply is limited, so you can't play carelessly. Simple layouts, and straight-forward gameplay means they're good for 10 minutes of fun. --3/5

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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