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DEIMOS - replacement missions for DOOM, Episode I (Knee-Deep in the Dead) Missions 1 and 2

   (3 reviews)
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About This File

Setting: Far'way planet, stuck in a demon infested millitary base, running for you life, taking pot shots at mutilated space marine buddies... nuff said.

E1M1.WAD (Sorta short and easy...) Can be played over the modem, but NOT in DEATHMATCH mode.

E1M2.WAD (Degreelessness mode suggested for first time of play.) Can be played over the modem, DEATHMATCH mode available.


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Doomkid

  
This is the cream of the 1994 crop - Very authentic E1 feel, texturing is clean, monster and item placement is competent. Still would pass a decent maps if they were released today. The layout of E1M2 is a little bit stringy, but compared to it's contemporaries these maps are gold!

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Jaws In Space

  
I found both of these maps during my play through of Maximum Doom. E1M1 has a very simple layout, but still it's texture detailing is pretty good for 1994. Then there's E1M2 which is pretty darn impressive for 1994 & is easily on par with the very best wads made during that year. This is clearly inspired by Doom E1 & with a relatively small amount of work could even pass for a The Way ID Did map. My only real gripe about the map was that it was pretty tight on ammo.

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Unknown date

  
Two small, good maps, with nice E1-style texturing. They have mostly weak monsters, but the health supply is limited, so you can't play carelessly. Simple layouts, and straight-forward gameplay means they're good for 10 minutes of fun. --3/5

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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