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The Great Destroyer

   (26 reviews)
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Guest

About This File

Hehe, just a random weaponset I cooked up one day. However, this one is designed for maximum compatibility, so it can be used on Skulltag as well, for some online multiplayer action. Still, That doesn't mean that I didn't have room for a couple of sweet effects here and there. :P So anyway... uh... enjoy and stuff!!!!!!!!(insert lots of 1's here)


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Guest

Unknown date

  
OH, MY, GOODNESS! BEST WEAPONS MOD. EVAR! LOLOLOL!!!!11 No seriously this is the shit. Xaser knows how to make weapons mod. better than anyone else and this is one of his best.... DL it now! - GeeDawgg

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Guest

Unknown date

  
destroyer weapons an the mutha fuckin top! killa of all.

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Guest

Unknown date

  
So, basically it's just a bunch of samples and pictures taken from other sources, and put into Doom? Well done, two stars.

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Guest

Unknown date

  
Exceptional work when you take into account he didn't use DEHSUPP or DECORATE

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Guest

Unknown date

  
DAMN! This is Good!

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Guest

Unknown date

  
I call it "The Great Masturbator" because everything is the same thing over and over again, as in 90% of the weapons are machineguns just like in every other one of your mods.

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Guest

Unknown date

  
Not that bad. I liked the fists. 3. ~That guy over there

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Guest

Unknown date

  
Very good. This actually inspired me to make Rifles with Bawls all DEHACKED, and why all my future DEHACKED mods will most likely be all DEHACKED(exeption any EDGE mods I make, since it does not have dehacked(well, 1.29 BETA can load DEH/BEX files(but its still beta(:P)))). Anyways, this rules. ***** - MasterOFDeath

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Guest

Unknown date

  
5 Thumbs Up, oh wait, I only have 2. Damn. Well 5 stars. Couldn't be better. And I'm just not saying that because it was dedicated to me either, that's just a pleasent side effect. :D Xaser knows what he's doing and this really shows it. Just a small note of caution though, Stealth Mancubuses do NOT work. Keep this is mind and you should be fine. -Destroyer

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Guest

Unknown date

  
Rockon WEPPUNS Dom suck ass!

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Guest

Unknown date

  
cewel

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Guest

Unknown date

  
I believe I speak for all doomers when I say that you are, indeed, talented in making a weapons mod that packs a real punch. Nearly every single mod you have made is legendary, and so are you, Xaser. I also must say that you critics can just go to Hell where you belong, because you ain't got shit. If you think it sucks, make a better one. Otherwise, shut the hell up. 5\5 -Blitzkrieg

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Guest

Unknown date

  
Best dehacked work yet. 46474272472 stars :D:D:DD - Cutman

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Guest

Unknown date

  
can we have a nucler bomb bfg :) lol great wad moo

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Guest

Unknown date

  
Excellent. Weapon 7 is a great deal of fun because it enables an old military stratagem not usually found in games like this: the pre-attack artillery bombardment. A great joy to use in pre-killing, e.g., firing a few rounds of the thing into a room through a window, or (even better) going outside and showering the entire area with blue balls of bouncing plasma.

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Guest

Unknown date

  
Another cool weapons mod. Great jobby Xaser :) -Nmn

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Guest

Unknown date

  
Some of the sprites aren't so good, but otherwise awesome :)

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Guest

Unknown date

  
FUCKING GREAT 5/5 HAYDN!!!!!!!! WEAPONS OF MASS DESTRUCTION

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Guest

Unknown date

  
Check out my e-mail for the fix to your dual pistol sound bug. Anyway, I love those supershotguns! Even though they don't use the same attacks throughout they have a good feel to em. And how did that trail behind the energy weapon work? Lovely touch. Can't wait to see that fix made (if you have another frame to squeeze in that is)! -DoomRater

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blackthrones

Unknown date

  
Pretty damn good, apart from the dual pistols having no sound files, and that the slot 7 weapon somehow uses rockets when it's an energy based weapon. Should've incorporated a missile-launching weapon too. 4/5

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Guest

Unknown date

  
luv it all except the dual shotguns, but lukily i can mod over that 5/5

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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