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The Great Destroyer

   (26 reviews)
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Guest

About This File

Hehe, just a random weaponset I cooked up one day. However, this one is designed for maximum compatibility, so it can be used on Skulltag as well, for some online multiplayer action. Still, That doesn't mean that I didn't have room for a couple of sweet effects here and there. :P So anyway... uh... enjoy and stuff!!!!!!!!(insert lots of 1's here)


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Guest

Unknown date

  
OH, MY, GOODNESS! BEST WEAPONS MOD. EVAR! LOLOLOL!!!!11 No seriously this is the shit. Xaser knows how to make weapons mod. better than anyone else and this is one of his best.... DL it now! - GeeDawgg

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Guest

Unknown date

  
destroyer weapons an the mutha fuckin top! killa of all.

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Guest

Unknown date

  
So, basically it's just a bunch of samples and pictures taken from other sources, and put into Doom? Well done, two stars.

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Guest

Unknown date

  
Exceptional work when you take into account he didn't use DEHSUPP or DECORATE

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Guest

Unknown date

  
DAMN! This is Good!

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Guest

Unknown date

  
I call it "The Great Masturbator" because everything is the same thing over and over again, as in 90% of the weapons are machineguns just like in every other one of your mods.

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Guest

Unknown date

  
Not that bad. I liked the fists. 3. ~That guy over there

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Guest

Unknown date

  
Very good. This actually inspired me to make Rifles with Bawls all DEHACKED, and why all my future DEHACKED mods will most likely be all DEHACKED(exeption any EDGE mods I make, since it does not have dehacked(well, 1.29 BETA can load DEH/BEX files(but its still beta(:P)))). Anyways, this rules. ***** - MasterOFDeath

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Guest

Unknown date

  
5 Thumbs Up, oh wait, I only have 2. Damn. Well 5 stars. Couldn't be better. And I'm just not saying that because it was dedicated to me either, that's just a pleasent side effect. :D Xaser knows what he's doing and this really shows it. Just a small note of caution though, Stealth Mancubuses do NOT work. Keep this is mind and you should be fine. -Destroyer

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Guest

Unknown date

  
Rockon WEPPUNS Dom suck ass!

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Guest

Unknown date

  
cewel

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Guest

Unknown date

  
I believe I speak for all doomers when I say that you are, indeed, talented in making a weapons mod that packs a real punch. Nearly every single mod you have made is legendary, and so are you, Xaser. I also must say that you critics can just go to Hell where you belong, because you ain't got shit. If you think it sucks, make a better one. Otherwise, shut the hell up. 5\5 -Blitzkrieg

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Guest

Unknown date

  
Best dehacked work yet. 46474272472 stars :D:D:DD - Cutman

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Guest

Unknown date

  
can we have a nucler bomb bfg :) lol great wad moo

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Guest

Unknown date

  
Excellent. Weapon 7 is a great deal of fun because it enables an old military stratagem not usually found in games like this: the pre-attack artillery bombardment. A great joy to use in pre-killing, e.g., firing a few rounds of the thing into a room through a window, or (even better) going outside and showering the entire area with blue balls of bouncing plasma.

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Guest

Unknown date

  
Another cool weapons mod. Great jobby Xaser :) -Nmn

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Guest

Unknown date

  
Some of the sprites aren't so good, but otherwise awesome :)

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Guest

Unknown date

  
FUCKING GREAT 5/5 HAYDN!!!!!!!! WEAPONS OF MASS DESTRUCTION

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Guest

Unknown date

  
Check out my e-mail for the fix to your dual pistol sound bug. Anyway, I love those supershotguns! Even though they don't use the same attacks throughout they have a good feel to em. And how did that trail behind the energy weapon work? Lovely touch. Can't wait to see that fix made (if you have another frame to squeeze in that is)! -DoomRater

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blackthrones

Unknown date

  
Pretty damn good, apart from the dual pistols having no sound files, and that the slot 7 weapon somehow uses rockets when it's an energy based weapon. Should've incorporated a missile-launching weapon too. 4/5

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Guest

Unknown date

  
luv it all except the dual shotguns, but lukily i can mod over that 5/5

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  • File Reviews

    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
    • By DRMman · Posted
      Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.   1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much   2. I hate the painkiller esque moments   3. It's unfinished and dead   That's all.   RATING:3/10
    • By Argent Agent · Posted
      Pretty awful: uninspired, square layouts; boring, repetitive hordes; bad map design which leads to accidental telefragging by monsters; questionable sound design. Half of the time in a map is spent trying to figure out where to go in the map because the automap does not work and there is little sensible layout of the maps (plus some access points are hidden and difficult to discern). Earns 1 star just because of decent graphics, but that's about all that's decent in this wad.
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