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The Great Destroyer

   (26 reviews)
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Guest

About This File

Hehe, just a random weaponset I cooked up one day. However, this one is designed for maximum compatibility, so it can be used on Skulltag as well, for some online multiplayer action. Still, That doesn't mean that I didn't have room for a couple of sweet effects here and there. :P So anyway... uh... enjoy and stuff!!!!!!!!(insert lots of 1's here)


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Guest

Unknown date

  
OH, MY, GOODNESS! BEST WEAPONS MOD. EVAR! LOLOLOL!!!!11 No seriously this is the shit. Xaser knows how to make weapons mod. better than anyone else and this is one of his best.... DL it now! - GeeDawgg

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Guest

Unknown date

  
destroyer weapons an the mutha fuckin top! killa of all.

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Guest

Unknown date

  
So, basically it's just a bunch of samples and pictures taken from other sources, and put into Doom? Well done, two stars.

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Guest

Unknown date

  
Exceptional work when you take into account he didn't use DEHSUPP or DECORATE

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Guest

Unknown date

  
DAMN! This is Good!

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Guest

Unknown date

  
I call it "The Great Masturbator" because everything is the same thing over and over again, as in 90% of the weapons are machineguns just like in every other one of your mods.

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Guest

Unknown date

  
Not that bad. I liked the fists. 3. ~That guy over there

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Guest

Unknown date

  
Very good. This actually inspired me to make Rifles with Bawls all DEHACKED, and why all my future DEHACKED mods will most likely be all DEHACKED(exeption any EDGE mods I make, since it does not have dehacked(well, 1.29 BETA can load DEH/BEX files(but its still beta(:P)))). Anyways, this rules. ***** - MasterOFDeath

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Guest

Unknown date

  
5 Thumbs Up, oh wait, I only have 2. Damn. Well 5 stars. Couldn't be better. And I'm just not saying that because it was dedicated to me either, that's just a pleasent side effect. :D Xaser knows what he's doing and this really shows it. Just a small note of caution though, Stealth Mancubuses do NOT work. Keep this is mind and you should be fine. -Destroyer

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Guest

Unknown date

  
Rockon WEPPUNS Dom suck ass!

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Guest

Unknown date

  
cewel

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Guest

Unknown date

  
I believe I speak for all doomers when I say that you are, indeed, talented in making a weapons mod that packs a real punch. Nearly every single mod you have made is legendary, and so are you, Xaser. I also must say that you critics can just go to Hell where you belong, because you ain't got shit. If you think it sucks, make a better one. Otherwise, shut the hell up. 5\5 -Blitzkrieg

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Guest

Unknown date

  
Best dehacked work yet. 46474272472 stars :D:D:DD - Cutman

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Guest

Unknown date

  
can we have a nucler bomb bfg :) lol great wad moo

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Guest

Unknown date

  
Excellent. Weapon 7 is a great deal of fun because it enables an old military stratagem not usually found in games like this: the pre-attack artillery bombardment. A great joy to use in pre-killing, e.g., firing a few rounds of the thing into a room through a window, or (even better) going outside and showering the entire area with blue balls of bouncing plasma.

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Guest

Unknown date

  
Another cool weapons mod. Great jobby Xaser :) -Nmn

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Guest

Unknown date

  
Some of the sprites aren't so good, but otherwise awesome :)

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Guest

Unknown date

  
FUCKING GREAT 5/5 HAYDN!!!!!!!! WEAPONS OF MASS DESTRUCTION

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Guest

Unknown date

  
Check out my e-mail for the fix to your dual pistol sound bug. Anyway, I love those supershotguns! Even though they don't use the same attacks throughout they have a good feel to em. And how did that trail behind the energy weapon work? Lovely touch. Can't wait to see that fix made (if you have another frame to squeeze in that is)! -DoomRater

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blackthrones

Unknown date

  
Pretty damn good, apart from the dual pistols having no sound files, and that the slot 7 weapon somehow uses rockets when it's an energy based weapon. Should've incorporated a missile-launching weapon too. 4/5

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Guest

Unknown date

  
luv it all except the dual shotguns, but lukily i can mod over that 5/5

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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