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Vae Victus

   (51 reviews)
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About This File

A 7 level "episode" for Doom 2 utilizing new textures and music. For fans of Deus Vult and Alien Vendetta. There are only two difficulty settings: Normal (easy and medium) and hard.The most noticable areas of difficulty change is in key areas, such as replacing an archville with a baron of hell (for example). Normal difficulty is a toned down version while Ultra Violence is what makes VV fun. My advice is to play it on UV, and if it proves too much, play it on normal. However, Map06 in particular is quite hard on UV.

Par completion time is around 80-120 minutes depending on the player; however it will take most players longer than 120 minutes the first time around. Co-Op play is not only an option, it's preferred! Load it up, get some friends, and have some fun. ZDoom is recommended. Some enviroments in the later maps might be too big for older computers slower than 1.0 ghz.

A tip for people who are going to complain about map06: In order to get the gate to lower, you must find a series of teleporters which will take you to various locations in the hills that will lead to the switch. The first teleport is located behind the marble face in the lava. This is completely beatable. And as always, save often.

As for map07, I decided to include it in this release simply because I wasn't about to release a dead simple remake in a 5 meg texture pack :)


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Guest

  
Super map set here with nice and refined gameplay throughout. Maybe the odd bit here and there wasn't as great but it's still deserving of no less than 5 stars. -TRRobin.

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Guest

  
Very good slaughter wad. While the second has the better visuals I prefer the gameplay on this one. Both though are well worth it.

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Unknown date

  
I'm not sure what to think of this level-set. It's a decent enough effort, but it's strangely lacking in some respects, especially gameplay. It's also a bit too obviously inspired by Deus Vult. Worth a download, but not a re-play. 3/5

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Dude, I'm ejaculating continuously into my pants. 5/5 - Nautilus

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Hell yes. Yes! These maps are legendary. Get it now. Map07... hmm... Need some more action. Map05 takes the cake man. Incredible stuff. 6 out of 5 - Moti

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Legendary, simply legendary!!! Great gameplay, beautiful and very detailed architecture, a long time with hard and less hard battles, before reaching the end!!! Masterpiece! - Jive

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Nice, but a little flawed. Generally nice looking, with some big architecture in some of the later maps. But the ammo balance seems to go off a bit at times, and I'm not overly keen on some of the texturing (though generally it was fine). Whilst nice looking, I don't think maps 5 and 6 'work' all that well. I definately preferred the first few maps, and the last level is a complete anti-climax following on from the huge maps 5 and 6. 4/5

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One of the best wad I've ever played. 5/5. Second part is much worse.

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The only way to describe this is this: It is awesomeness contained in such a way that it keeps our brains from exploding.

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The musics of levels 5 and 6 I recognized from Turok 2 and Donkey Kong Country 2 (respectively). Levels 1-4 were rather tight on ammo but beautifully detailed. Levels 5 and 6 seem like leftover maps from Deus Vult; using architectural, textural, and battle-related ideas basically stolen from DV. Not like that's a bad thing. Level 7 was put in as a a 'dead simple' spin-off that needed at least twice the enemy count it had. But overall, an unbelievable effort ... from ONE person! ***** - deldelda

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One of the best map packs released in a while. Great texture themes and a wicked surprise when map 5 rolls around. Bring a buddy along to share the pain, and watch your back!

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Great job, 5 from me. ed

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Very good! I thought levels 5 and 6 were the best (they sort of reminded me of Deus Vult). But level 7 really needs improvement; too short and too easy compared to the other levels. Other than that, this wad was pretty good. I wish there were more levels in it.

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Too big, with too much monsters, rulex 5/5!!! Why does the last map has to be so small in comparison to the two previous monstrous?

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Wow.... It get's kind'a crazy in the final levels but it's still got a nice design and the flow of the game is good. AND it's a helluva lotta fun. Good purchase, err, I mean download. Spectacular. 5 stars. That's all I gotta say. -GeeDawgg

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This is the epiphany of classic Doom WADS out there. This guy took his time and made sure to create the best classic Doom experience I have played in god knows how friggin long. If you consider yourself a Doom fan you MUST play this. See if you have what it takes. This really is legendary. - Hudson

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Very clever. Level 5 is the kicker; level 6 is overkill and the first four levels are high-quality, but overshadowed by level 5, which is awesome to look at. Not much fun to play, because for all its great size the landscape is fiddly, but it's an impressive thing to look and, and it makes JDoom slow to a crawl. Rather like the previous chap I too find myself constantly ejaculating into my pants, although that's nothing to do with this level, or Doom at all. It's a personal thing.

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Some ok maps ruined by idiot overkill in the last few. Really sick of these maps that think a large room full with 100 each of revenants, barons and cacos is somehow "fun". Actually, it's BORING and a CHORE. Rather pull my toenails out.

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finally a small set of levels were the difficulty progresses evenly. typically only megawads do that for some reason. but here is a samll set were it is even. 5/5 nuff' said

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This wad is made of pure epicness. 5/5

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This is perfect.

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Awesome. Deus Vult influence spreads. 5strz -NMN

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I think Hudson means epitome. :P Anyway, the maps are good, but not that damn good. Until the later part of Map 6 it's pretty easy, even with the lack of ammo. All you have to do is use the bezerk pack a little. There's tons of health. The gameplay ranges from exciting battles to boring, taking out enemies in huge areas. Overall I enjoyed it, but it's not the second coming of Romero :P - Udderdude

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You know what I expected, Derek, now let's see your next mapset ;) **** -Huy

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A good challenge and a strong effort.

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  • File Reviews

    • By Shreddy Krueger · Posted
      My new favourite set of 32 maps. Definitely the best MegaWAD that Skillsaw has ever made, destroying Valiant. Lots of unexpectedly cool ideas can be found within these solid maps. From the very first level with the neon "Wolf Warp" you know that you're in for a real treat. "Leave your Sol Behind" also blew me away with the whole space ship travel gimmick.   In terms of difficulty: I was playing with Project Brutality on its equivalent of Hurt Me Plenty, so that amped up the difficulty considerably. A couple areas really constrict you for ammo, and according to Skillsaw that was supposed to be a main feature of the WAD but was dropped for a majority of the maps. Occasionally you encounter some slaughter-like areas and maps but nothing that got bland or seemed like a crutch for bad level design. You will face a considerable number of Cyberdemons and Spider Masterminds, which is par-for-the-course when it comes to custom Doom maps.   In my opinon, some guest maps sucked (Nectar Flow) while others fit very well (Culture Shock, Acerols-Orion). Maybe some could say that the second episode did start to blend slightly together from level to level due to the visuals, but I would also say that the second episode had the best content for the MegaWad.   So all in all I'd definitely recommend this Wad to anyone who plays Doom and is looking for a beacon in Doom map design.
    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
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