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Vae Victus

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About This File

A 7 level "episode" for Doom 2 utilizing new textures and music. For fans of Deus Vult and Alien Vendetta. There are only two difficulty settings: Normal (easy and medium) and hard.The most noticable areas of difficulty change is in key areas, such as replacing an archville with a baron of hell (for example). Normal difficulty is a toned down version while Ultra Violence is what makes VV fun. My advice is to play it on UV, and if it proves too much, play it on normal. However, Map06 in particular is quite hard on UV.

Par completion time is around 80-120 minutes depending on the player; however it will take most players longer than 120 minutes the first time around. Co-Op play is not only an option, it's preferred! Load it up, get some friends, and have some fun. ZDoom is recommended. Some enviroments in the later maps might be too big for older computers slower than 1.0 ghz.

A tip for people who are going to complain about map06: In order to get the gate to lower, you must find a series of teleporters which will take you to various locations in the hills that will lead to the switch. The first teleport is located behind the marble face in the lava. This is completely beatable. And as always, save often.

As for map07, I decided to include it in this release simply because I wasn't about to release a dead simple remake in a 5 meg texture pack :)


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galileo31dos01

·

  

Done with these settings:

 

- Crispy Doom 5.2
- Ultra-Violence
- Continuous combined with pistol start mindset.
- Saves every 10 minutes or so.

 

Important note: The wad is almost fully playable in Crispy Doom or complevel 2, but due to two inaccessible doors which are part of progress, maps 03 and 04 cannot be completed without cheats. Because of that, ZDoom is the source port to be used like the author said in the text file, or else for PRBoom+ users I suggest to use this patch file that fix them. Thanks to WH-Wilou84 for sending me it, though Alfonzo made it for this thread. Also, other specifications about what's recommended to play this wad will be described below. 

 

This is a solid episode of mid-sized maps for those who fancy Alien Vendetta in its semi-slaughtery way. Same for its visual design, the wad features mostly a similar texture arrangement from the earlier and latest episodes from AV, ranging from techbases and industrial factories to underground caverns in a lite hellish context that gave me some nice throwbacks. It apparently includes new textures, but their purpose don't seem to stand out in any particular context, more like a complement to the stock ones, and to be honest they went unnoticed during my playthrough. I did see the blue Wolf3d texture usage as part of colour variation among other details, a modest appearance though, which was neat. If something cannot be overlooked is detailing, specifically the part that refers to "things". Users of source ports that allow to turn off infinite height will have it softer to maneuver around, because of dead trees and hanging corpses out of the FOV you can get stuck in. I understand they are part of the transition from man-made structures to more natural landscapes, yet they can be potential annoyances in later maps. It's a little slip in design, given the existence of many ports that support this wad, and regardless of the author's recommendation, not everyone is going to stick with it. Anyways, I liked the midis, they certainly fit in their maps except the one in map 04, it's a beautiful calm track but not for outdoor areas, in my opinion. 

 

Vae Victus is only short in number of maps, but it's plagued of monsters to kill, assuming you're ready to dispatch every meat shield in the road. Difficulty is forgiving for the skilled player, there isn't much in the way of pressure or hectic encounters as long as you have your feet on the ground, literally speaking. I did notice how limited in ammo are some maps, requiring berserk usage specially from pistol starts. Also there is an oddity in the 4th map, all of the weapons minus berserk are multiplayer-only, and while you'll eventually steal the shotgun and chaingun from zombies, all of the cell packs are of no utility, which indicates the author missed to place weapons in single player. Still, what's more strange is the sheer absence of the BFG throughout the wad, not that you'll really need it. On another side, the wad is easily comparable to the two wads the author got inspiration of: the aforementioned Alien Vendetta in its design structures, hallways connected by compartments (of which resources are located and typically small intruders too), few switch/key hunts involving backtrack and mostly the kind of meaty incidental combat where you either stay and fight or escape and camp, which is up to the player's will. The mapset gets more in the vein of Deus Vult later, when the bigger areas are meant to be explored in depth, and killing everything turns a bit more time-consuming and less obligatory, besides monsters completely out of the player's aim. The penultimate map is where this wad excels, although I must admit the initial area is a chore to navigate. Nevertheless, it's a decent romp in difficulty, the skinned walls room is the first fun lock-in trap, followed by some crowd-herding in order to eliminate the primary targets. It's unfortunate that the last map is a bit of an anticlimax after the previous longer map, which could have served perfectly as a closure to the wad. 

 

Secret-wise, if you wonder why you still haven't found any of the 13 secrets in the third map, don't worry, 10 are on top of crates the author probably forgot to untag. Maxing the map is impossible due to that, though. Outside of that, the secrets don't require much skill to find, if anything you'll be ok with humping suspicious walls, pistol starters will definitely appreciate the berserk in map 04. For favourite maps, that's hard to tell, I honestly don't have any highlight whatsoever, I liked all of the maps pretty much the same, except for the underwhelming map 07. I also wonder why they don't have names, huh...

 

Overall, it's fairly enjoyable in what it offers, I'd recommend it more for the casual player rather than the one looking for a new challenge, but still should deliver some relaxing grind with bits of slaughtery if you're open to it, just don't expect anything bizarre. Oh and, non-ZDoom maxers, remember to turn off autoaim to try to kill those snipers from afar in map 05, although in Crispy Doom it was still impossible to reach them :/ ... My rate is 7/10. 

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Super map set here with nice and refined gameplay throughout. Maybe the odd bit here and there wasn't as great but it's still deserving of no less than 5 stars. -TRRobin.

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Guest

  
Very good slaughter wad. While the second has the better visuals I prefer the gameplay on this one. Both though are well worth it.

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Unknown date

  
I'm not sure what to think of this level-set. It's a decent enough effort, but it's strangely lacking in some respects, especially gameplay. It's also a bit too obviously inspired by Deus Vult. Worth a download, but not a re-play. 3/5

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Dude, I'm ejaculating continuously into my pants. 5/5 - Nautilus

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Hell yes. Yes! These maps are legendary. Get it now. Map07... hmm... Need some more action. Map05 takes the cake man. Incredible stuff. 6 out of 5 - Moti

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Legendary, simply legendary!!! Great gameplay, beautiful and very detailed architecture, a long time with hard and less hard battles, before reaching the end!!! Masterpiece! - Jive

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Unknown date

  
Nice, but a little flawed. Generally nice looking, with some big architecture in some of the later maps. But the ammo balance seems to go off a bit at times, and I'm not overly keen on some of the texturing (though generally it was fine). Whilst nice looking, I don't think maps 5 and 6 'work' all that well. I definately preferred the first few maps, and the last level is a complete anti-climax following on from the huge maps 5 and 6. 4/5

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One of the best wad I've ever played. 5/5. Second part is much worse.

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The only way to describe this is this: It is awesomeness contained in such a way that it keeps our brains from exploding.

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The musics of levels 5 and 6 I recognized from Turok 2 and Donkey Kong Country 2 (respectively). Levels 1-4 were rather tight on ammo but beautifully detailed. Levels 5 and 6 seem like leftover maps from Deus Vult; using architectural, textural, and battle-related ideas basically stolen from DV. Not like that's a bad thing. Level 7 was put in as a a 'dead simple' spin-off that needed at least twice the enemy count it had. But overall, an unbelievable effort ... from ONE person! ***** - deldelda

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Unknown date

  
One of the best map packs released in a while. Great texture themes and a wicked surprise when map 5 rolls around. Bring a buddy along to share the pain, and watch your back!

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Unknown date

  
Great job, 5 from me. ed

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Very good! I thought levels 5 and 6 were the best (they sort of reminded me of Deus Vult). But level 7 really needs improvement; too short and too easy compared to the other levels. Other than that, this wad was pretty good. I wish there were more levels in it.

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Too big, with too much monsters, rulex 5/5!!! Why does the last map has to be so small in comparison to the two previous monstrous?

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Wow.... It get's kind'a crazy in the final levels but it's still got a nice design and the flow of the game is good. AND it's a helluva lotta fun. Good purchase, err, I mean download. Spectacular. 5 stars. That's all I gotta say. -GeeDawgg

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Unknown date

  
This is the epiphany of classic Doom WADS out there. This guy took his time and made sure to create the best classic Doom experience I have played in god knows how friggin long. If you consider yourself a Doom fan you MUST play this. See if you have what it takes. This really is legendary. - Hudson

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Very clever. Level 5 is the kicker; level 6 is overkill and the first four levels are high-quality, but overshadowed by level 5, which is awesome to look at. Not much fun to play, because for all its great size the landscape is fiddly, but it's an impressive thing to look and, and it makes JDoom slow to a crawl. Rather like the previous chap I too find myself constantly ejaculating into my pants, although that's nothing to do with this level, or Doom at all. It's a personal thing.

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Some ok maps ruined by idiot overkill in the last few. Really sick of these maps that think a large room full with 100 each of revenants, barons and cacos is somehow "fun". Actually, it's BORING and a CHORE. Rather pull my toenails out.

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finally a small set of levels were the difficulty progresses evenly. typically only megawads do that for some reason. but here is a samll set were it is even. 5/5 nuff' said

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This wad is made of pure epicness. 5/5

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This is perfect.

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Awesome. Deus Vult influence spreads. 5strz -NMN

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I think Hudson means epitome. :P Anyway, the maps are good, but not that damn good. Until the later part of Map 6 it's pretty easy, even with the lack of ammo. All you have to do is use the bezerk pack a little. There's tons of health. The gameplay ranges from exciting battles to boring, taking out enemies in huge areas. Overall I enjoyed it, but it's not the second coming of Romero :P - Udderdude

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You know what I expected, Derek, now let's see your next mapset ;) **** -Huy

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  • File Reviews

    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
    • By Summer Deep · Posted
      Played on UV, GLBoom+   This is a very decent map for its era, but is not without its flaws. Plenty of enemies and traps, but more than enough health, armour and ammo to deal with them. The trickiest bits are the section near the beginning, where a couple of the chaingunners appeared to be able to shoot through solid barriers, and an 'infinitely tall' imp can cause problems, and the encounter with a couple of archviles later on, which needs to be dealt with promptly and effectively.   The lyrically-related puzzles are an interesting element and work pretty well. The elevator device near the end is clumsy though - it takes an eternity to go up and down, and the situations it engenders are predictable and tame.   If you want to experience a more challenging and polished map by this author, try his later Hidden Mountain Factory wad.   Around 65/100 for this level though.
    • By pritch · Posted
      I can't in all conscience not give Sunlust 5 stars.   This was my first run through, I'm late to the party but don't have as much time for Doom nowadays. But if something like this were released every week, I'd probably never play any other game again.   I've gotten so used to playing such great maps and megawads created by this community that I can honestly say commercial games routinely feel lacklustre in comparison. And these are free - the best things in life truly are.   Sunlust isn't perfect. I dislike the glut of killed-to-end maps in the late teens and twenties - I think once an episode is enough to rebuild from a pistol start, especially when most of the weapons are given to you anew quite quickly due to the difficulty. I do get it though - the mappers want that BFG back at times, to force you to do it the hard way. I personally don't like too many maps that prevent you backtracking for health or armor that you save for later. Some of the later maps are, in my opinion, a bit too hard, and a bit too hit-switch-for-slaughter, too soon. Some of them are only average for design and visual appeal and I dropped below 60fps in places with a relatively fast CPU.   These, though, are minor niggles in context. This is a great mapset, and in particular one of, if not the best map 30s I've ever played. Map 30s are usually so constrained by the need to have a demon spitter - it's just not a very good final boss and we've seen every variation on a demon spitter map under the sun now. Far better to do a grand set piece finale with a four figure monster count - and that's what we get here. The final arena when the lost souls spawn above the main battle is visually one of the most impressive experiences I can remember in years of playing thousands of wads. It's not just the final arena - the entire map has a deeply impressive and imposing ambience and deceptively simple yet awesome architecture. It was a fitting end to a great set.   Too many good maps to state them all. I guess a special mention to map 13 - I love the flow and feel of this one, and it has a banging track. The music is very good throughout, and feels tailored to a lot of the maps. They modified one of the PSX Doom tracks for map30 and it is just perfect.   4.9/5 then - I wish they'd do it all over again...
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