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Come Out Fighting The Enjay replacement for "DOOM" "Knee Deep in the Dead".

   (12 reviews)
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6 Screenshots

About This File

On the far side of Phobos the remains of an earlier civilisation had been found in the mountains. The artefacts left by the beings that had lived there indicated Devil worship. What better place to build a base to investigate an inter-dimensional portal.

Have Fun and toast a demon for me.

[See detailed description at the end of the template]


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Guest

  
lkhra el bide les mec el bide!

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Guest

  
Some of these maps are here as single maps. Competent episode, though nothing that really stands out.

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Unknown date

  
Enjay is a star mapper, and this is a prime example! Simplistic design at its best.

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Unknown date

  
Yeah, pretty good for 1994. Curiously enough, "The Long Run" showcases a DOOM bug that still exists in (G)ZDoom even today.

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Unknown date

  
It's ok for its time but there better wads out there. 2/5

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Unknown date

  
A tad underdetailed but fun nontheless. 4/5

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Unknown date

  
This is very good for late 1994; it's technically competent, there's some interesting architecture, and the levels are not just variations on a single theme. By modern standards it's bare, monotonous, and unimaginative, and it's not up to the standards of the original Doom levels (or the contemporary Serenity/Eternity/et c series). But it's miles better than almost all megawads of the period. I particularly liked E1M4, which shows promise. M8 and M9 are surprisingly dull, though.

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Unknown date

  
Fun! There needs to be more WADs like this!

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  • File Reviews

    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs
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