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Come Out Fighting The Enjay replacement for "DOOM" "Knee Deep in the Dead".

   (12 reviews)
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6 Screenshots

About This File

On the far side of Phobos the remains of an earlier civilisation had been found in the mountains. The artefacts left by the beings that had lived there indicated Devil worship. What better place to build a base to investigate an inter-dimensional portal.

Have Fun and toast a demon for me.

[See detailed description at the end of the template]


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Guest

  
lkhra el bide les mec el bide!

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Guest

  
Some of these maps are here as single maps. Competent episode, though nothing that really stands out.

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Unknown date

  
Enjay is a star mapper, and this is a prime example! Simplistic design at its best.

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Unknown date

  
Yeah, pretty good for 1994. Curiously enough, "The Long Run" showcases a DOOM bug that still exists in (G)ZDoom even today.

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Unknown date

  
It's ok for its time but there better wads out there. 2/5

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Unknown date

  
A tad underdetailed but fun nontheless. 4/5

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Unknown date

  
This is very good for late 1994; it's technically competent, there's some interesting architecture, and the levels are not just variations on a single theme. By modern standards it's bare, monotonous, and unimaginative, and it's not up to the standards of the original Doom levels (or the contemporary Serenity/Eternity/et c series). But it's miles better than almost all megawads of the period. I particularly liked E1M4, which shows promise. M8 and M9 are surprisingly dull, though.

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Unknown date

  
Fun! There needs to be more WADs like this!

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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