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Come Out Fighting The Enjay replacement for "DOOM" "Knee Deep in the Dead".

   (12 reviews)
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6 Screenshots

About This File

On the far side of Phobos the remains of an earlier civilisation had been found in the mountains. The artefacts left by the beings that had lived there indicated Devil worship. What better place to build a base to investigate an inter-dimensional portal.

Have Fun and toast a demon for me.

[See detailed description at the end of the template]


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lkhra el bide les mec el bide!

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Guest

  
Some of these maps are here as single maps. Competent episode, though nothing that really stands out.

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Unknown date

  
Enjay is a star mapper, and this is a prime example! Simplistic design at its best.

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Unknown date

  
Yeah, pretty good for 1994. Curiously enough, "The Long Run" showcases a DOOM bug that still exists in (G)ZDoom even today.

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Unknown date

  
It's ok for its time but there better wads out there. 2/5

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Unknown date

  
A tad underdetailed but fun nontheless. 4/5

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Unknown date

  
This is very good for late 1994; it's technically competent, there's some interesting architecture, and the levels are not just variations on a single theme. By modern standards it's bare, monotonous, and unimaginative, and it's not up to the standards of the original Doom levels (or the contemporary Serenity/Eternity/et c series). But it's miles better than almost all megawads of the period. I particularly liked E1M4, which shows promise. M8 and M9 are surprisingly dull, though.

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Unknown date

  
Fun! There needs to be more WADs like this!

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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