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Sector 997

   (26 reviews)
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About This File

A small little zDoom map using mostly Doom 3 textures.


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Guest

Unknown date

  
This map was very good. This is an excellent idea, and would make a very good megawad. However, closet traps are very predictable.

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Guest

Unknown date

  
Doom 3 textures? Kewl!!!

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Guest

Unknown date

  
Doom 3's textures look very ugly in 256 colors... Average map IMHO.

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Guest

Unknown date

  
Hard as hell! 5/5

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Guest

Unknown date

  
too small too be recognized as a map. Bleh!

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Guest

Unknown date

  
Not a bad map I guess. Some parts were harder than hell. The textures look shitty but thats because I've seen them in Doom3. I probley had to reload about 40 times and that pisses me off. 8/24/07

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Guest

Unknown date

  
Listen, Udder-Guy, you have potential. But it just isn't funny anymore. Anytime you pick up anything, walls rise and demons spawn. Pick up a stimpack, and whoops, you're surrounded by 2 Archv. Pick a shell and 6 Rev. appear. You're wasting your skills by making a nice architecure and all that stuff, but all the time the #same# and #unfair# traps. After the 45th reloading I just wasn't in the mood to play that level anymore. And just ripping a texture from a different game doesn't make a good wad.

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Unknown date

  
Very average level ruined by heavy over-population and repetitive, boring fights in tight spaces. I thought Udderdude's maps had got better since his early work (of basically the same kind)... 1/5

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Guest

Unknown date

  
Meh, I dunno about this one. looks like this one needs a weapons mod to play. ~Csonicgo

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Guest

Unknown date

  
Shut up No Poet.

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Guest

Unknown date

  
And I suppose giant rooms with no monsters is more exciting dumbass? Sexy map.

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Guest

Unknown date

  
This was a fine wad, a good steady gameplay. No real complaints here and a fine rival against Vae Victus for wad of the week.

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Guest

Unknown date

  
I had a lot of fun playing this map. The new textures really add to the environment. The ambient sounds help too. Some parts had rather symmetrical fights, but besides that, this is a really good level. Definately worth a try. 4/5 **** -julz_d

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Guest

Unknown date

  
too tough, but very nice sounds which enhance the atmosphere 3/5

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Guest

Unknown date

  
This is a very goodlooking, medium-sized map with some nice new textures. The challenge ist mostly high, but gets lower at the end and overall it's ok, except for one situation with two Archviles, which I couldn't cope with without cheating. Ah, and as to Archviles: you porbably shouldn't play this if you're allergic to them. 4.5/5 -Milian

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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