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Sector 997

   (26 reviews)
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A small little zDoom map using mostly Doom 3 textures.


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Guest

Unknown date

  
This map was very good. This is an excellent idea, and would make a very good megawad. However, closet traps are very predictable.

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Guest

Unknown date

  
Doom 3 textures? Kewl!!!

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Guest

Unknown date

  
Doom 3's textures look very ugly in 256 colors... Average map IMHO.

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Guest

Unknown date

  
Hard as hell! 5/5

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Unknown date

  
too small too be recognized as a map. Bleh!

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Guest

Unknown date

  
Not a bad map I guess. Some parts were harder than hell. The textures look shitty but thats because I've seen them in Doom3. I probley had to reload about 40 times and that pisses me off. 8/24/07

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Unknown date

  
Listen, Udder-Guy, you have potential. But it just isn't funny anymore. Anytime you pick up anything, walls rise and demons spawn. Pick up a stimpack, and whoops, you're surrounded by 2 Archv. Pick a shell and 6 Rev. appear. You're wasting your skills by making a nice architecure and all that stuff, but all the time the #same# and #unfair# traps. After the 45th reloading I just wasn't in the mood to play that level anymore. And just ripping a texture from a different game doesn't make a good wad.

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Unknown date

  
Very average level ruined by heavy over-population and repetitive, boring fights in tight spaces. I thought Udderdude's maps had got better since his early work (of basically the same kind)... 1/5

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Unknown date

  
Meh, I dunno about this one. looks like this one needs a weapons mod to play. ~Csonicgo

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Unknown date

  
Shut up No Poet.

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Guest

Unknown date

  
And I suppose giant rooms with no monsters is more exciting dumbass? Sexy map.

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Guest

Unknown date

  
This was a fine wad, a good steady gameplay. No real complaints here and a fine rival against Vae Victus for wad of the week.

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Unknown date

  
I had a lot of fun playing this map. The new textures really add to the environment. The ambient sounds help too. Some parts had rather symmetrical fights, but besides that, this is a really good level. Definately worth a try. 4/5 **** -julz_d

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Unknown date

  
too tough, but very nice sounds which enhance the atmosphere 3/5

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Unknown date

  
This is a very goodlooking, medium-sized map with some nice new textures. The challenge ist mostly high, but gets lower at the end and overall it's ok, except for one situation with two Archviles, which I couldn't cope with without cheating. Ah, and as to Archviles: you porbably shouldn't play this if you're allergic to them. 4.5/5 -Milian

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  • File Reviews

    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
    • By DRMman · Posted
      Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.   1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much   2. I hate the painkiller esque moments   3. It's unfinished and dead   That's all.   RATING:3/10
    • By Argent Agent · Posted
      Pretty awful: uninspired, square layouts; boring, repetitive hordes; bad map design which leads to accidental telefragging by monsters; questionable sound design. Half of the time in a map is spent trying to figure out where to go in the map because the automap does not work and there is little sensible layout of the maps (plus some access points are hidden and difficult to discern). Earns 1 star just because of decent graphics, but that's about all that's decent in this wad.
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