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Sector 997

   (26 reviews)
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About This File

A small little zDoom map using mostly Doom 3 textures.


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Guest

Unknown date

  
This map was very good. This is an excellent idea, and would make a very good megawad. However, closet traps are very predictable.

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Guest

Unknown date

  
Doom 3 textures? Kewl!!!

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Guest

Unknown date

  
Doom 3's textures look very ugly in 256 colors... Average map IMHO.

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Guest

Unknown date

  
Hard as hell! 5/5

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Guest

Unknown date

  
too small too be recognized as a map. Bleh!

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Guest

Unknown date

  
Not a bad map I guess. Some parts were harder than hell. The textures look shitty but thats because I've seen them in Doom3. I probley had to reload about 40 times and that pisses me off. 8/24/07

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Guest

Unknown date

  
Listen, Udder-Guy, you have potential. But it just isn't funny anymore. Anytime you pick up anything, walls rise and demons spawn. Pick up a stimpack, and whoops, you're surrounded by 2 Archv. Pick a shell and 6 Rev. appear. You're wasting your skills by making a nice architecure and all that stuff, but all the time the #same# and #unfair# traps. After the 45th reloading I just wasn't in the mood to play that level anymore. And just ripping a texture from a different game doesn't make a good wad.

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Unknown date

  
Very average level ruined by heavy over-population and repetitive, boring fights in tight spaces. I thought Udderdude's maps had got better since his early work (of basically the same kind)... 1/5

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Guest

Unknown date

  
Meh, I dunno about this one. looks like this one needs a weapons mod to play. ~Csonicgo

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Guest

Unknown date

  
Shut up No Poet.

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Guest

Unknown date

  
And I suppose giant rooms with no monsters is more exciting dumbass? Sexy map.

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Guest

Unknown date

  
This was a fine wad, a good steady gameplay. No real complaints here and a fine rival against Vae Victus for wad of the week.

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Guest

Unknown date

  
I had a lot of fun playing this map. The new textures really add to the environment. The ambient sounds help too. Some parts had rather symmetrical fights, but besides that, this is a really good level. Definately worth a try. 4/5 **** -julz_d

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Guest

Unknown date

  
too tough, but very nice sounds which enhance the atmosphere 3/5

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Unknown date

  
This is a very goodlooking, medium-sized map with some nice new textures. The challenge ist mostly high, but gets lower at the end and overall it's ok, except for one situation with two Archviles, which I couldn't cope with without cheating. Ah, and as to Archviles: you porbably shouldn't play this if you're allergic to them. 4.5/5 -Milian

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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