Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Master Levels

   (6 reviews)
Sign in to follow this  

Guest

About This File

Doom deathmatch WAD [read below for the rules]


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
... I thought this was THE Master Levels wad pack...

Share this review


Link to review
Guest

Unknown date

  
To be fair, these two levels are dated May 1994, and predate the Master Levels we all know and love and own legally by a year and a half. The levels themselves are shit, just mazey nonsense in a typical 1994 style.

Share this review


Link to review
Guest

Unknown date

  
You should.. really change the name..

Share this review


Link to review
Guest

Unknown date

  
These two levels to me are better than the mixed 1995 shovelware bag of shit, used tampons, and cat urine that id software shamelessly sold to us under the same name. However, on a mapping quality standpoint, the two levels are still crappy. 3/5

Share this review


Link to review
Guest

Unknown date

  
To the above poster: you've got the names wrong. The shovelware collection was called Maximum Doom. Master Levels was a a collection of 20 wads that had been specially commissioned from well-known mappers. And Maximum Doom wasn't really sold to us - it was thrown in for free if you bought the Master Levels. And as people have said, the wad by William Cochrane predates the id release, so it's wrong to criticize his choice of name.

Share this review


Link to review
  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
×