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ESCAPE

   (4 reviews)
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About This File

A spooky castle with skeletons in the dungeons. You have been incarcerated here for a few years after unsuccessfully attempting to storm the place on your own (a foolish thing to do). Still, your superiors think you might have useful information (if you're still alive), so they send in a real marine to bail you out. Unfortunately, your guard is a tough nut and manages to blend the marine's brains with the wallpaper before himself buying the farm. Pity, you'll never finish that game of halma. With his dying breath the marine croaks something about a secret passage and a teleporter waiting for you out in the woods, so you set off, wondering who in Hell designed this amazing place. You wish you had more time to hang around.

The file is ESCAPE.WAD and is a level E1M3, i.e. episode 1 mission 3. It supports 2 modes: killing mode (ultra violence only), and strolling around whistling and giving it all the architect's once-over (all other settings). It is not particularly suitable for deathmatch, I don't think, because it's fairly linear. There are no keys or any of that unrealistic stuff which is for RPG wimps .


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Guest

Unknown date

  
This is dated June 1994, and yet it's not bad; in fact the design, lighting etc are surprisingly sophisticated, although it's often hard to tell which walls are doors and which are walls. It's a castle-style map where you fight from the inside out. The design is essentially linear, and it's not at all hard - there are some barons, but you have a plasma gun and rockets. It's also very small, with only 46 baddies, but technically far better than most 1994 levels.

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Unknown date

  
This small map has a really nice layout, with conventional, yet effective designs. You'll be short on ammo all the way, nevertheless it's quite easy to play through. Thumbs up! -- 4/5

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Unknown date

  
Nice and a positive exception from the 1994-annoyance, however nothing to return to shortly...

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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