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ESCAPE

   (4 reviews)
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About This File

A spooky castle with skeletons in the dungeons. You have been incarcerated here for a few years after unsuccessfully attempting to storm the place on your own (a foolish thing to do). Still, your superiors think you might have useful information (if you're still alive), so they send in a real marine to bail you out. Unfortunately, your guard is a tough nut and manages to blend the marine's brains with the wallpaper before himself buying the farm. Pity, you'll never finish that game of halma. With his dying breath the marine croaks something about a secret passage and a teleporter waiting for you out in the woods, so you set off, wondering who in Hell designed this amazing place. You wish you had more time to hang around.

The file is ESCAPE.WAD and is a level E1M3, i.e. episode 1 mission 3. It supports 2 modes: killing mode (ultra violence only), and strolling around whistling and giving it all the architect's once-over (all other settings). It is not particularly suitable for deathmatch, I don't think, because it's fairly linear. There are no keys or any of that unrealistic stuff which is for RPG wimps .


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Guest

Unknown date

  
This is dated June 1994, and yet it's not bad; in fact the design, lighting etc are surprisingly sophisticated, although it's often hard to tell which walls are doors and which are walls. It's a castle-style map where you fight from the inside out. The design is essentially linear, and it's not at all hard - there are some barons, but you have a plasma gun and rockets. It's also very small, with only 46 baddies, but technically far better than most 1994 levels.

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Unknown date

  
This small map has a really nice layout, with conventional, yet effective designs. You'll be short on ammo all the way, nevertheless it's quite easy to play through. Thumbs up! -- 4/5

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Unknown date

  
Nice and a positive exception from the 1994-annoyance, however nothing to return to shortly...

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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