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IMPZONE 2

   (3 reviews)
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`Acorn Hardas' rides again - Following on from my experiences with `The Imp Zone' and the comments I received, here's the sequel. It seems the favourite part of Imp Zone was the Turkey Shoot off the pseudo bridge. That was developed further in IZ2. Just look out when you get to looking down on the Green Nuke Pit where you started from, it gets VERY hot in Ultra Violent Mode, don't be in too much of a rush to be confrontational, you must use your wits and take them by the `back door' Paul wanted some difficult secrets, I accomodated him with one `corker', if you can't get 3 x 100% watch the DEMO, it shows you most of the secrets.

Most of all, I just hope it gives a few people as much pleasure playing it as it gave me to construct. JUST HAVE FUN but be careful out there!


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Unknown date

  
The TXT file talks about "turkey shoot", so I guess that's a clue, but it's still an iffy start. Anyway, just shoot each wall once, until you hit the "right" one. The hidden exit is actually an interesting and fair puzzle - it can be found by symmetry (based on the location of a more obvious door in a "twin" room). I finished in under 5 min, without meeting much resistance. Have to go for 100%x3 next...

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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