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Under Neith

   (24 reviews)
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About This File

A sequel to Neith.wad. The title was suggested by NiGHTMARE. The theme kind of goes all over the place. I spent over a year on this map so maybe it isn't all that consistent. It's kind of an experimental design, and maybe it's ugly. I've spent too long looking at it to tell anymore.


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Guest

Unknown date

  
Neith.wad was great fun - a simple clean design with an emphasis on berzerk punching - and this is similar, but larger and gloomier. There's the same emphasis on punching (lots of demons and spectres) and the design details are simple but cute, like a Lego set. It's not too hard, but the wandering design was irritating in the second half of the map, when you've killed most of the baddies; the automap is essential. Overall I prefer the original Neith, because it's less wandery.

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Guest

Unknown date

  
A map that everyone should play. Excellent design and gameplay. - Kaiser

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Guest

Unknown date

  
Excellent map that's a shining example of how to do non-linear layout and design. Only slight complaint is the tight ammo, but still I'll be nice 5/5

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Guest

Unknown date

  
Very cool map. I had just done some 10 minute long ambient wave with some fuzz and klanging... It was just perfect for that map. Some of the lights had some weird trouble with Doomsday, they made some big holes to the ground or ceiling.

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Guest

Unknown date

  
A worthy successor to Neith, incredibly well detailed. Good balance of berserk/chainsaw kills to weapon kills, I was entirely out of ammo at one stage, though got back up quickly. Probably the best Cyberdemon battle I've ever had. The plasma secret makes most of the Barons too easy, and you *need* the automap to find all secrets. Rocket launcher is useless, didn't fire it once. Though a bit of backtracking involved, which can be a slowdown as the map is so complex. 4.5/5

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Guest

Unknown date

  
Hmm..it is a nice map though I can understand someone saying he got bored, the combat is mostly average with some really "gay" baron placement, but it flows very well. Personally I died at the cyber, and didn´t even bother to reload :/ 3/5

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Lightning Hunter

Unknown date

  
One of the nicest looking maps for Doom, Neith2 shines with the excellent custom texture usage, detail, and lighting. The game play is decent, with some ammo conservation required near the start. There aren't any big traps, unfortunately. Quite a lot of backtracking is required to find the keys and doors - something a few people might not find enjoyable. The map could have used more large, open rooms. It feels rather claustrophobic. Overall, a highly recommended map for the unique detail and theme.

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Guest

Unknown date

  
I got bored...

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Guest

Unknown date

  
A fun map to blast through.

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Guest

Unknown date

  
This map is too long with too many abrupt changes to the texture palette. It should be broken into two or three levels, and even then the linear fashion of the design does get tiresome, as do the rather mundane fights. I suggest forming one idea and then sticking to that throughout the design process. This level feels like the author went on a creative wander; making rooms, details, and textures at random without a unison focus. I liked wareevil a lot more than this.

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Guest

Unknown date

  
I love that irregular map shape, and all the Sargebaldy's style. Texture and lightwork is just excelent, monsters are a bit too obviously placed, and there are no traps (IIRC). Ammo isn't tight unless you shoot inacurately. I even had too much of shotgun ammo, though bullets and rockets were at 0. There's enough of health and armor if you play wise. And Doomsday doesn't like voids /methinks, and Sarge uses voids for different sector lightning in vanilla Doom. -ellmo

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Guest

Unknown date

  
Gameplay was well balanced and ammo wasn't a problem thanks to the berserk near the start. For the final battles I didn't need all the provided rockets though, I had enough cells. There are a lot of little sector details, and the architechture is quite unique. You won't find many sectors (that are not lights etc.) that are aligned to the grid. There's also a load of different texture themes, you'll be walking into a fresh new environment every few rooms. -Espi

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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