Primary purpose : Single+Coop play
Advanced engine needed : Limit-removing port
Title : Under Neith
Filename : neith2.wad
Release date : January 24, 2005
Author : Owen "Sarge Baldy" Lloyd
Email Address : firstname.lastname@example.org
Other Files By Author : WTC911, Hell Keep II, MooDDooM, Neith, Parch, etc.
Misc. Author Info : Sociology student at Oregon State.
Description : A sequel to Neith.wad. The title was suggested by
NiGHTMARE. The theme kind of goes all over the place.
I spent over a year on this map so maybe it isn't all
that consistent. It's kind of an experimental design,
and maybe it's ugly. I've spent too long looking at
it to tell anymore.
Release notes : Originally this was going to be for vanilla, and
actually I intended for it to be up until about 10
minutes ago when I realized that would require having
to play this goddamn map over and over in vanilla without
sound looking for overflows in a map that takes me over
10 minutes to play. Maybe someday I'll update it to be.
Background : So you poked around some imaginary moon and found a hole.
May as well dig around a bit further.
Additional Credits to : Espi (for early beta testing)
Assmaster (for early beta testing)
NiGHTMARE (for some textures, and the title)
Codeimp (for Doom Builder)
Kaiser (for beta testing)
Submerge (for beta testing)
Dr. Sleep (who'll probably beta test but I'm not
waiting on before release)
* What is included *
Sounds : Nope
Music : from E1M6
Graphics : Yes, some from me, most from NiGHTMARE, and a few from
somewhere else but don't remember where
Dehacked/BEX Patch : No
Demos : No, but send me one and I might include it later
* Play Information *
Game : Ultimate Doom
Map # : E1M2
Single Player : Designed for
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes, 8, untested
Difficulty Settings : Yep
* Construction *
Base : From scratch of course
Build Time : Over a year
Editor(s) used : Doom Builder 1.3-1.64, Wintex 4.3
Known Bugs : Lift near the end can break, minor glitch with horizon
May Be Unplayable With : Vanilla Doom. Also, please don't play in JDoom or ZDoomGL
since some tricks break. The same may be true of other GL
ports, though I haven't tested.
* Copyright / Permissions *
Authors may use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file,
so long as credit to the original author is clearly given in the text
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors