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DooM II - downgrade from v. 1.9 to v. 1.666

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About This File

This patch downgrades a Doom II -version 1.9, down to v. 1.666. That version can then be upgraded to v. 1.7a by using the official upgrade patch. The doom2- version, that has been used as a base for this downgrade, had the timestamp 29. August 1994 ( 8-29-94 ), so you have to use the upgrade for that 'sub-version'. What you win by using this patch is the ability to use demo-lmps and dehacked-patches, that have been made for pre-1.9-versions of doom2. To install just extract the content of the zip-file into your doom2-folder and run the batch-file '19to1666.bat'. Wait patiently until the process is done. Ignore the 'batch-file-not -found'-message. Run setup.exe and play the game. The upgrade from 1.666 to 1.7 can be found here: ftp://ftp.sunet.se/pub/pc/games/idgames/idstuff/doom2/doom2p.zip ftp://ftp.sunet.se/pub/pc/games/idgames/idstuff/doom2/doom2p.txt (You have to run PATCHA.BAT) If ftp.sunet.se disappears from the online world, replace the part: 'ftp://ftp.sunet.se/pub/pc/games/idgames/' in the above URL with any mirror of archives.3dgamers.com. You can find a list of current mirrors at the end of this file. By the way: This patch is for the DOS-version of DooM II, not DooM95. The installation of the DOS- version is started with INSTALL.BAT, somewhere on your DooM2-CD.


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Jon

  
This is a 32-bit Windows program, you'll need Windows or maybe WINE to run it -- it won't work in DOSBOX.

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Guest

Unknown date

  
Why would you want to downgrade? Half of the new ports don't even work with doom2 1.666

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Guest

Unknown date

  
... the ability to use demo-lmps and dehacked-patches, that have been made for pre-1.9-versions... ?!? Who cares to use those outdated entries?!? Bah, I guess that a few will be glad with it? Back to the future... 3 stars for the idea and the hard work on it -Jive

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Guest

Unknown date

  
Heh, cool, I can now do all those tricks Romero showed us :D *****

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Guest

Unknown date

  
5 stars. It can only be a good thing that this is available to those who will find it useful.

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Guest

Unknown date

  
Newer stuff always changes and is often forgotten. Old stuff, especially from the core games as released by the developers should always be available. For all that the new stuff may bring, disregarding or scoffing the old will only isloate DOOM from its reputation, making it just another "mod-base." Thumbs up to uploads like this one.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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