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DRDEATH1.WAD

   (4 reviews)
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About This File

Half-Baked Meaningless Babble: Ok folks, here it is, the long awaited (haha) DRDEATH1 patch wad for your killing pleasure. I enjoy DOOM wads with a space station motif, but I don't exactly enjoy running around trying to solve all kinds of puzzles. There are a few things to figure out in DRDEATH1 but nothing extreme. This is a level designed with killing in mind. Getting trapped in a little room with 4 barons of hell sucks, so you won't find anything harder to kill than a cacodemon. I prefer getting in shotgun fights with the sergeants and being overrun by the little bastards, so thats what I have created. Lots of former humans, sergeants, and imps with a few demons and cacodemons thrown in. I also indulge in two more of my favorite scenarios: big rooms and dodging fireballs. You'll see. This is a good size level with 500 something enemies so I recommend a pretty speedy 'puter.

Worthless Statistics: Things: 534 Vertexes: 1382 Linedefs: 1352 Sidedefs: 2048 Sectors: 238 Platforms: 23 Why am I telling you this?


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Unknown date

  
This mpa is honestly not worth all the hype dr.death has given it. Lacks in detail and gameplay, plus is not very challenging. 1 star - Kirby

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Unknown date

  
This wad isn't great by modern standards, but if you put it in its time period you see its actually pretty good. The gameplay is just a fun blast-fest, with no real danger of death. Plus, it looks like the author actually had fun making this.

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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