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DRDEATH1.WAD

   (4 reviews)
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About This File

Half-Baked Meaningless Babble: Ok folks, here it is, the long awaited (haha) DRDEATH1 patch wad for your killing pleasure. I enjoy DOOM wads with a space station motif, but I don't exactly enjoy running around trying to solve all kinds of puzzles. There are a few things to figure out in DRDEATH1 but nothing extreme. This is a level designed with killing in mind. Getting trapped in a little room with 4 barons of hell sucks, so you won't find anything harder to kill than a cacodemon. I prefer getting in shotgun fights with the sergeants and being overrun by the little bastards, so thats what I have created. Lots of former humans, sergeants, and imps with a few demons and cacodemons thrown in. I also indulge in two more of my favorite scenarios: big rooms and dodging fireballs. You'll see. This is a good size level with 500 something enemies so I recommend a pretty speedy 'puter.

Worthless Statistics: Things: 534 Vertexes: 1382 Linedefs: 1352 Sidedefs: 2048 Sectors: 238 Platforms: 23 Why am I telling you this?


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Unknown date

  
This mpa is honestly not worth all the hype dr.death has given it. Lacks in detail and gameplay, plus is not very challenging. 1 star - Kirby

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Unknown date

  
This wad isn't great by modern standards, but if you put it in its time period you see its actually pretty good. The gameplay is just a fun blast-fest, with no real danger of death. Plus, it looks like the author actually had fun making this.

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  • File Reviews

    • By Walter confetti · Posted
      Blue broken rooms and ugly texturing, lots of HOMs, lots of monsters and no way to resemble any house of sort. Or to tribute The big Lebowsky movie at all. A very bad old style jokewad map, unfunny at all.
    • By Walter confetti · Posted
      A medium sized map sets in a sort of church surrounded by burning men, graveyards and other type of stuff around. The level is simple but fun to play, both in SP and DM. Same simplicity reflects in the detailing work and fell.
    • By Walter confetti · Posted
      A wooden and metal structure that also have some prisons, hidden locked doors as normal textures and everything here is brown, very brown. Overall a fun map with a fun gameplay and a spooky atmosphere, especially thanks to the music. Cool stuff.
    • By Walter confetti · Posted
      A pretty intricate and fun to explore map sets in a semi-realistic castle with lots of secret passages, doomcute "realistic" furniture that even include a library made out of sector art stuff. The fact that this is a Retextured Doom map is shown greatly here. Pretty neat map, the only real breaker is that this map have a unused red skull key and other keys for the locked doors (blue and yellow keys)? At least i didn't find them. I had to noclip trough them for complete the map. If it could not be for this bug, it will be a great map. But overall, is pretty good. The baroque music is fabulous. Make me think of women in dress and huge wigs dancing in the marble throne room! Or demons in this case.
    • By Summer Deep · Posted
      An old mid-1990s map, based around a large main arena which contains some interesting structures. For a while it's tough going, and you may die a handful of times (as I did), before getting the hang of the layout and formulating a strategy. Once you get the yellow key though, and access to the BFG, it should be game over for the baddies.   Your calculations can be thrown off track however if the Archvile decides to emerge from the movie theatre at an early stage, and take a stroll out in the open. Another thing to watch for is the Cyberdemon entering the said building while you're in one of the auditoriums, and blocking your escape. I experienced both of these events, with fatal consequences...
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