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Gravity Gun

   (33 reviews)
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About This File

I was browsing the ZDoom forums when I saw people adamantly stating that you could never make anything like the gravity gun in ZDoom. So I made one.

It works more or less just like the HL2 gravity gun. "Pick up / drop" defaults to E and "shoot" is bound to "R" although you can change it in the options.


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Guest

Unknown date

  
eh, the idea is good, but make this as a "weapon". and if you got binds in E-R you can't use that thing rotfl

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Guest

Unknown date

  
You could develop this gravity gun like it would work on every DooM's maps. Not only your build map. But the gun was OK. So was the map. I'll give 3/5

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Guest

Unknown date

  
This gets me to thinking. Imagine what could be done; you could pick up a Cyberdemon's rocket, right out of the air! --Crazee Boy, 4/5

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Guest

Unknown date

  
Really buggy but good

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Guest

Unknown date

  
Why is this only for 1 map?

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Guest

Unknown date

  
I made a better one using custom damage types and thrusting, boo yaa!

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Guest

Unknown date

  
I wish you could pick up all of the objects in doom and kill bad guys with it. It's still a cool mod.

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Guest

Unknown date

  
Well, congratulations on the alteration. However... so what?

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Guest

Unknown date

  
the only real thing that amazes me (besides the mod) is that the file is so small 5/5

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Guest

Unknown date

  
AWESOME MOD I love this mod but how is it possible to make something that was from half life 2 into doom isn't that complicating it seems like it would be.

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Guest

Unknown date

  
Sometimes it just takes someone like Linguica to kick peoples' asses when they start saying shit like "NO U KANT MAEK A GRAVITY GUN IN DOOM, THIS IS DOOM NOT HAF-LIYF" Anyway, I think that by now thrustthing and similar codepointers work for all objects.

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Guest

Unknown date

  
Nifty. Not really a lot to do here, but the scripting is awesome and it would be neat to see this incorporated into a future map. -Mr_Person

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Unknown date

  
To those who couldn't get it to work: read the Read-Me file. Check the customize controls menu in ZDooM. Make sure you have the latest version of ZDooM and Doom 2. How it works: Press E near a barrel to pick up and carry around. Press E again to drop. Press R (while carrying) to shoot barrel. Also, every time you shoot a barrel it takes damage. There's a test map included in the gravgun.wad file so you can see how it works.... It really couldn't be simpler. Amazing job Ling. Very nice. - GeeDougg

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Unknown date

  
Not only is this kick-ass, but you showed us yet again that things we think cannot be done are possible. Awesome job! 5 -MasterOFDeath

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Unknown date

  
Awesome, f'ing awesome. :-D

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Unknown date

  
Wow! awesome! but there is no graphic :( 4/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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