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Gravity Gun

   (33 reviews)
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About This File

I was browsing the ZDoom forums when I saw people adamantly stating that you could never make anything like the gravity gun in ZDoom. So I made one.

It works more or less just like the HL2 gravity gun. "Pick up / drop" defaults to E and "shoot" is bound to "R" although you can change it in the options.


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Guest

Unknown date

  
eh, the idea is good, but make this as a "weapon". and if you got binds in E-R you can't use that thing rotfl

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Guest

Unknown date

  
You could develop this gravity gun like it would work on every DooM's maps. Not only your build map. But the gun was OK. So was the map. I'll give 3/5

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Guest

Unknown date

  
This gets me to thinking. Imagine what could be done; you could pick up a Cyberdemon's rocket, right out of the air! --Crazee Boy, 4/5

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Guest

Unknown date

  
Really buggy but good

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Guest

Unknown date

  
Why is this only for 1 map?

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Guest

Unknown date

  
I made a better one using custom damage types and thrusting, boo yaa!

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Guest

Unknown date

  
I wish you could pick up all of the objects in doom and kill bad guys with it. It's still a cool mod.

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Guest

Unknown date

  
Well, congratulations on the alteration. However... so what?

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Guest

Unknown date

  
the only real thing that amazes me (besides the mod) is that the file is so small 5/5

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Guest

Unknown date

  
AWESOME MOD I love this mod but how is it possible to make something that was from half life 2 into doom isn't that complicating it seems like it would be.

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Guest

Unknown date

  
Sometimes it just takes someone like Linguica to kick peoples' asses when they start saying shit like "NO U KANT MAEK A GRAVITY GUN IN DOOM, THIS IS DOOM NOT HAF-LIYF" Anyway, I think that by now thrustthing and similar codepointers work for all objects.

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Guest

Unknown date

  
Nifty. Not really a lot to do here, but the scripting is awesome and it would be neat to see this incorporated into a future map. -Mr_Person

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Guest

Unknown date

  
To those who couldn't get it to work: read the Read-Me file. Check the customize controls menu in ZDooM. Make sure you have the latest version of ZDooM and Doom 2. How it works: Press E near a barrel to pick up and carry around. Press E again to drop. Press R (while carrying) to shoot barrel. Also, every time you shoot a barrel it takes damage. There's a test map included in the gravgun.wad file so you can see how it works.... It really couldn't be simpler. Amazing job Ling. Very nice. - GeeDougg

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Unknown date

  
Not only is this kick-ass, but you showed us yet again that things we think cannot be done are possible. Awesome job! 5 -MasterOFDeath

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Unknown date

  
Awesome, f'ing awesome. :-D

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Unknown date

  
Wow! awesome! but there is no graphic :( 4/5

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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