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Wicked Be The Ways of Men

   (19 reviews)
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About This File

One map, fully compatible with DooM2.exe, while including as much detail as possible. This map is different from most other maps in that the player progresses differently through the map depending on the skill level. Each skill level "starts" the map at a different location, and some of the traps are skill-level specific. Additionally, the keys and weapons are at different locations for the different skill levels, and there are some areas that are only accessible to specific skill levels. I encourage you to play the map at each of the 3 skill level groups -- 1/2, 3, and 4/5. Note, that while skill levels are incorporated, Skills 1/2 are definitely not for the faint of heart -- in most other maps they would probably play out at Skill 3. Skill 3 is slightly more difficult than Skills 1/2, and Skills 4/5 is slightly more difficult than Skill 3, but none of the skill levels is terribly difficult.


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TimeOfDeath

  
liked

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NuMetalManiak

  
this is very good. a neat concept for each skill level.

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vdgg

  
I disliked lone barons in big rooms and the very idea of "minibosses". But "3 different maps depending on skill level" concept was well executed here and I adore the layout: it is so easy for me to get confused despite having played this many times. A huge map. Modern looking techbase, very nice.

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Guest

Unknown date

  
This is a pretty fun map. -Doom_Dude

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Guest

Unknown date

  
Whoever reviewed this in newstuff doesn't know how to review - this map IS NOT too dark and IS NOT underdetailed. One of the best single maps in a long time.

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Guest

Unknown date

  
Great gameplay - Shtbag667

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Guest

Unknown date

  
Some parts of this level we're way too dark and the gameplay was pretty frustrating: too many small, oddly connected and shaped rooms thrown together in a haphazard manner. Nice visuals, though. 3/5

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Guest

Unknown date

  
curvy bits, straight bits, lots and lots of great bits!

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Guest

Unknown date

  
very good! 4/5

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Guest

Unknown date

  
This is dated February 2005. You fight 312 baddies in a classic-style level that gets off to a bad start - a mazey dark sewer - but improves considerably once you reach the techbase section, which is huge. It often feels unfinished, with wall sections that look like secrets but are just clashing textures, and I felt that I just stumbled upon the keys. But there are some nice big setpiece battles and the ammo balance is on the right side of tense.

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Guest

Unknown date

  
Amazing map. Great interlinking of areas and the detailing really sets the scene without being too over the top. Using the difficulty levels to make three different routes is a stroke of genius. The gameplay is well thought out and certainly no walk in the park! Be prepared to spend over an hour including save/loads, my completion times were 50 minutes too. Easily one of the best wads I've ever played. 5/5 --jj

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Guest

Unknown date

  
Very good, if you're looking for shotgun/machinegun/r l/chainsaw action only. (perhaps more powerful weapons are available in the secrets). Maybe a bit too dark in some places. Ammo/health balance is not bad. A bit too much health, ammo is more tight. It's a rather large map with in my eyes enough detail. You won't get lost here. Gameplay kept my interest, I finished this on a second run in 50 minutes. There're no nasty traps. 5/5 coldfusio

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Guest

Unknown date

  
Great map, and the skill level specific progression adds to the experience. A must download!

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Guest

Unknown date

  
Fun stuff! The level isn't overly detailed but it makes up for it with fun gameplay. Its a pretty easy map, though. Regardless of that, it was fun and deserves a download. 4/5

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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