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Wicked Be The Ways of Men

   (19 reviews)
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About This File

One map, fully compatible with DooM2.exe, while including as much detail as possible. This map is different from most other maps in that the player progresses differently through the map depending on the skill level. Each skill level "starts" the map at a different location, and some of the traps are skill-level specific. Additionally, the keys and weapons are at different locations for the different skill levels, and there are some areas that are only accessible to specific skill levels. I encourage you to play the map at each of the 3 skill level groups -- 1/2, 3, and 4/5. Note, that while skill levels are incorporated, Skills 1/2 are definitely not for the faint of heart -- in most other maps they would probably play out at Skill 3. Skill 3 is slightly more difficult than Skills 1/2, and Skills 4/5 is slightly more difficult than Skill 3, but none of the skill levels is terribly difficult.


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TimeOfDeath

  
liked

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NuMetalManiak

  
this is very good. a neat concept for each skill level.

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vdgg

  
I disliked lone barons in big rooms and the very idea of "minibosses". But "3 different maps depending on skill level" concept was well executed here and I adore the layout: it is so easy for me to get confused despite having played this many times. A huge map. Modern looking techbase, very nice.

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Guest

Unknown date

  
This is a pretty fun map. -Doom_Dude

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Guest

Unknown date

  
Whoever reviewed this in newstuff doesn't know how to review - this map IS NOT too dark and IS NOT underdetailed. One of the best single maps in a long time.

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Guest

Unknown date

  
Great gameplay - Shtbag667

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Guest

Unknown date

  
Some parts of this level we're way too dark and the gameplay was pretty frustrating: too many small, oddly connected and shaped rooms thrown together in a haphazard manner. Nice visuals, though. 3/5

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Guest

Unknown date

  
curvy bits, straight bits, lots and lots of great bits!

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Guest

Unknown date

  
very good! 4/5

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Guest

Unknown date

  
This is dated February 2005. You fight 312 baddies in a classic-style level that gets off to a bad start - a mazey dark sewer - but improves considerably once you reach the techbase section, which is huge. It often feels unfinished, with wall sections that look like secrets but are just clashing textures, and I felt that I just stumbled upon the keys. But there are some nice big setpiece battles and the ammo balance is on the right side of tense.

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Guest

Unknown date

  
Amazing map. Great interlinking of areas and the detailing really sets the scene without being too over the top. Using the difficulty levels to make three different routes is a stroke of genius. The gameplay is well thought out and certainly no walk in the park! Be prepared to spend over an hour including save/loads, my completion times were 50 minutes too. Easily one of the best wads I've ever played. 5/5 --jj

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Guest

Unknown date

  
Very good, if you're looking for shotgun/machinegun/r l/chainsaw action only. (perhaps more powerful weapons are available in the secrets). Maybe a bit too dark in some places. Ammo/health balance is not bad. A bit too much health, ammo is more tight. It's a rather large map with in my eyes enough detail. You won't get lost here. Gameplay kept my interest, I finished this on a second run in 50 minutes. There're no nasty traps. 5/5 coldfusio

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Guest

Unknown date

  
Great map, and the skill level specific progression adds to the experience. A must download!

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Guest

Unknown date

  
Fun stuff! The level isn't overly detailed but it makes up for it with fun gameplay. Its a pretty easy map, though. Regardless of that, it was fun and deserves a download. 4/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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