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Wicked Be The Ways of Men

   (19 reviews)
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About This File

One map, fully compatible with DooM2.exe, while including as much detail as possible. This map is different from most other maps in that the player progresses differently through the map depending on the skill level. Each skill level "starts" the map at a different location, and some of the traps are skill-level specific. Additionally, the keys and weapons are at different locations for the different skill levels, and there are some areas that are only accessible to specific skill levels. I encourage you to play the map at each of the 3 skill level groups -- 1/2, 3, and 4/5. Note, that while skill levels are incorporated, Skills 1/2 are definitely not for the faint of heart -- in most other maps they would probably play out at Skill 3. Skill 3 is slightly more difficult than Skills 1/2, and Skills 4/5 is slightly more difficult than Skill 3, but none of the skill levels is terribly difficult.


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TimeOfDeath

  
liked

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NuMetalManiak

  
this is very good. a neat concept for each skill level.

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vdgg

  
I disliked lone barons in big rooms and the very idea of "minibosses". But "3 different maps depending on skill level" concept was well executed here and I adore the layout: it is so easy for me to get confused despite having played this many times. A huge map. Modern looking techbase, very nice.

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Guest

Unknown date

  
This is a pretty fun map. -Doom_Dude

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Guest

Unknown date

  
Whoever reviewed this in newstuff doesn't know how to review - this map IS NOT too dark and IS NOT underdetailed. One of the best single maps in a long time.

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Guest

Unknown date

  
Great gameplay - Shtbag667

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Guest

Unknown date

  
Some parts of this level we're way too dark and the gameplay was pretty frustrating: too many small, oddly connected and shaped rooms thrown together in a haphazard manner. Nice visuals, though. 3/5

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Guest

Unknown date

  
curvy bits, straight bits, lots and lots of great bits!

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Guest

Unknown date

  
very good! 4/5

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Guest

Unknown date

  
This is dated February 2005. You fight 312 baddies in a classic-style level that gets off to a bad start - a mazey dark sewer - but improves considerably once you reach the techbase section, which is huge. It often feels unfinished, with wall sections that look like secrets but are just clashing textures, and I felt that I just stumbled upon the keys. But there are some nice big setpiece battles and the ammo balance is on the right side of tense.

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Guest

Unknown date

  
Amazing map. Great interlinking of areas and the detailing really sets the scene without being too over the top. Using the difficulty levels to make three different routes is a stroke of genius. The gameplay is well thought out and certainly no walk in the park! Be prepared to spend over an hour including save/loads, my completion times were 50 minutes too. Easily one of the best wads I've ever played. 5/5 --jj

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Guest

Unknown date

  
Very good, if you're looking for shotgun/machinegun/r l/chainsaw action only. (perhaps more powerful weapons are available in the secrets). Maybe a bit too dark in some places. Ammo/health balance is not bad. A bit too much health, ammo is more tight. It's a rather large map with in my eyes enough detail. You won't get lost here. Gameplay kept my interest, I finished this on a second run in 50 minutes. There're no nasty traps. 5/5 coldfusio

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Guest

Unknown date

  
Great map, and the skill level specific progression adds to the experience. A must download!

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Guest

Unknown date

  
Fun stuff! The level isn't overly detailed but it makes up for it with fun gameplay. Its a pretty easy map, though. Regardless of that, it was fun and deserves a download. 4/5

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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