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Wicked Be The Ways of Men

   (20 reviews)
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About This File

One map, fully compatible with DooM2.exe, while including as much detail as possible. This map is different from most other maps in that the player progresses differently through the map depending on the skill level. Each skill level "starts" the map at a different location, and some of the traps are skill-level specific. Additionally, the keys and weapons are at different locations for the different skill levels, and there are some areas that are only accessible to specific skill levels. I encourage you to play the map at each of the 3 skill level groups -- 1/2, 3, and 4/5. Note, that while skill levels are incorporated, Skills 1/2 are definitely not for the faint of heart -- in most other maps they would probably play out at Skill 3. Skill 3 is slightly more difficult than Skills 1/2, and Skills 4/5 is slightly more difficult than Skill 3, but none of the skill levels is terribly difficult.


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fnord

  

This is probably the most perfectly ammo balanced map ever on HMP. Pretty damn good.

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TimeOfDeath

  
liked

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NuMetalManiak

  
this is very good. a neat concept for each skill level.

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vdgg

  
I disliked lone barons in big rooms and the very idea of "minibosses". But "3 different maps depending on skill level" concept was well executed here and I adore the layout: it is so easy for me to get confused despite having played this many times. A huge map. Modern looking techbase, very nice.

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Guest

Unknown date

  
This is a pretty fun map. -Doom_Dude

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Guest

Unknown date

  
Whoever reviewed this in newstuff doesn't know how to review - this map IS NOT too dark and IS NOT underdetailed. One of the best single maps in a long time.

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Guest

Unknown date

  
Great gameplay - Shtbag667

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Guest

Unknown date

  
Some parts of this level we're way too dark and the gameplay was pretty frustrating: too many small, oddly connected and shaped rooms thrown together in a haphazard manner. Nice visuals, though. 3/5

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Guest

Unknown date

  
curvy bits, straight bits, lots and lots of great bits!

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Guest

Unknown date

  
very good! 4/5

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Guest

Unknown date

  
This is dated February 2005. You fight 312 baddies in a classic-style level that gets off to a bad start - a mazey dark sewer - but improves considerably once you reach the techbase section, which is huge. It often feels unfinished, with wall sections that look like secrets but are just clashing textures, and I felt that I just stumbled upon the keys. But there are some nice big setpiece battles and the ammo balance is on the right side of tense.

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Guest

Unknown date

  
Amazing map. Great interlinking of areas and the detailing really sets the scene without being too over the top. Using the difficulty levels to make three different routes is a stroke of genius. The gameplay is well thought out and certainly no walk in the park! Be prepared to spend over an hour including save/loads, my completion times were 50 minutes too. Easily one of the best wads I've ever played. 5/5 --jj

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Unknown date

  
Very good, if you're looking for shotgun/machinegun/r l/chainsaw action only. (perhaps more powerful weapons are available in the secrets). Maybe a bit too dark in some places. Ammo/health balance is not bad. A bit too much health, ammo is more tight. It's a rather large map with in my eyes enough detail. You won't get lost here. Gameplay kept my interest, I finished this on a second run in 50 minutes. There're no nasty traps. 5/5 coldfusio

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Guest

Unknown date

  
Great map, and the skill level specific progression adds to the experience. A must download!

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Guest

Unknown date

  
Fun stuff! The level isn't overly detailed but it makes up for it with fun gameplay. Its a pretty easy map, though. Regardless of that, it was fun and deserves a download. 4/5

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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