Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

UAC Research Vessel #1024

   (14 reviews)
Sign in to follow this  

Guest

1 Screenshot

About This File

I wanted to make an entry for Lutrov's 1024x1024 wad and came up with this awesome idea and started making it, but found out that the 244 linetype, which my level revolves around the use of, wasn't kosher for the project. So, I took the level and decided I hadn't released anything in way too long, and turned it into this.

The level takes place on a two-deck spaceship, complete with quarters, galley, rec area, laundry, computer room, science lab, cryo room, power control, observatory, and a bridge. The level is definitely doable from a pistol start, and it's even easier if you find both of the secrets.

I didn't implement skill settings in this map because it's so small to begin with. There's also an element of strategy involved, particularly in the final run to get the blue key and exit.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
FUCK

Share this review


Link to review
Guest

Unknown date

  
This map is very small, and it's damn cramped and there's no room to move. But you'll share this small room with a bunch of really bad guys. It's a very short but intense fun, and it looks ok, too. 4.5/5

Share this review


Link to review
Guest

Unknown date

  
Just for fun, I decided to load this wad with BLKSKY wad, to make it feel like I was flying in a luxury aircraft during a bad storm. I'm still trying to get the urine out of my shorts. :) As for the man, very nicely done. Detail was just right, and though cramped, I still think it's a nice level. BTW: Does anyone know of a good stain remover? :)

Share this review


Link to review
Guest

Unknown date

  
Lovely. Oddly, I've been getting into the "cram much detail into such a small map" mode lately. Anyways, 4 stars.

Share this review


Link to review
Guest

Unknown date

  
Usually I don't go for old school, but this is excellent. The level is very well detailed, and the fights are challenging enough to make for sweaty palms. Watch out for Arch-Viles and a cyberdemon within claustrophobic corridors.

Share this review


Link to review
Guest

Unknown date

  
this map is just awesome but the surprise ending was disapointing..as for the ammo i say be better if u didnt have a hole lot of ammo u know its a small ship

Share this review


Link to review
Guest

Unknown date

  
eh, excellent details but i can't stand maps this cramped. *** -sargebaldy

Share this review


Link to review
Guest

Unknown date

  
Nice idea but far too tight to be fun, the monsters don't stand a chance - Szymanski

Share this review


Link to review
Guest

Unknown date

  
This is just what I was hoping would not happen with maps for Lutrov's 1024 project. Very nicely detailed and all, but there's just too much of a map crammed into the 1024x1024 box. 5 rooms max is really all you can fit inside that sort of area. So yeah, nice idea but not so well done. And you can get the blue key right at the start without hitting the required switches. 2/5

Share this review


Link to review
Guest

Unknown date

  
Hooray I got stuck in between two computer monitors how awesome try playtesting someday kthx

Share this review


Link to review
Guest

Unknown date

  
"This is just what I was hoping would not happen with maps for Lutrov's 1024 project. Very nicely detailed and all, but there's just too much of a map crammed into the 1024x1024 box." Not all the maps are like that. Actually, there are only a few tightly crammed maps. Anyway, the maps is nice. Maybe a little too cramped but it had some nice features. I especially liked the microwave oven. Next time use DOORRED etc. textures so I don't go around clicking on doors to open them. 4/5.

Share this review


Link to review
Guest

Unknown date

  
Nice and very detailed but a little scarce on texture details,And cramped of course.But I dont mind that.Cyberdemon ending was a bit meh though.

Share this review


Link to review
  • File Reviews

    • By galileo31dos01 · Posted
      Done with these settings:   - Crispy Doom 5.3.
      - Ultra-Violence
      - Continuous combined with pistol start mindset.
      - No saves, mostly.
      Very decent tribute to the original game. Each map is essentially a remix of the ID's levels, built around the same theme and music tracks per episode, albeit with the author's personal changes to the design. Aesthetically, the only notorious difference, and by no means less important, is the texturing he decided to use in some sections. In general the maps look extra polished, there were no signs of misaligned textures, but I wasn't that attentive to be honest. He did left the most distinctive visual features of each map untouched, for example where it's supposed to be a dark secret dungeon, it is a dark secret dungeon, just not copy-pasted.    As said before, Wonderful Doom is just a revamped Ultimate Doom. If you know the game by heart, there may be little room for surprises, so you can take it as a memory test. Of course, the author added his own touch to the gameplay. I would underline the size of the rooms in comparison to the iwad, tending to be more compact though in no way less attractive. In consequence, they lead to a bit more claustrophobic combat, specially throughout the latter episodes, sometimes you'll find yourself in a hairy situation like a slow drop in a cluster of imps and barons coming from the shadows, or starting surrounded of pinkies and barrels to detonate using your ol' peashooter. Another thing is the resource balance, sometimes giving more leeway where there wasn't originally, other times less obvious for the pistol starter. This is part of several plot twists Wraith added here and there to the main concepts to keep it somehow fresh and interesting, but I'm not going to spoil any in particular.    Secret-wise, I guess it's not needless to say almost all of them can be found normally, there is one in E2M9 that can't be triggered due to the teleport line. Otherwise, there are no broken sectors or staircases of secrets (sorry to burst your bubble ;P). There are no disliked maps, and so I'll avoid to pick favourites this time. I also didn't care if most maps were extremely similar to the iwad ones, but that could not be the case for you.   Overall, I won't lie and say this turned out to be thoroughly enjoyable. It's what I expected from an author with such love for plain vanilla Ultimate Doom. Nostalgia fans should give it a go. Well, as long as you wish to "play Original Doom one more time", otherwise if you expect a thing like "Doom the Way ID Did", it might not be wise to download this. My rate is 8/10.
    • By bemused · Posted
      This is clearly the most groundbreaking, exciting release of the decade. Forget your megawads, this is where its at. Wonderful, delightful, sublime, glorious... all words that dont even come close to expressing just how great this wad is.
    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
×