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UAC Research Vessel #1024

   (14 reviews)
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About This File

I wanted to make an entry for Lutrov's 1024x1024 wad and came up with this awesome idea and started making it, but found out that the 244 linetype, which my level revolves around the use of, wasn't kosher for the project. So, I took the level and decided I hadn't released anything in way too long, and turned it into this.

The level takes place on a two-deck spaceship, complete with quarters, galley, rec area, laundry, computer room, science lab, cryo room, power control, observatory, and a bridge. The level is definitely doable from a pistol start, and it's even easier if you find both of the secrets.

I didn't implement skill settings in this map because it's so small to begin with. There's also an element of strategy involved, particularly in the final run to get the blue key and exit.


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Guest

Unknown date

  
FUCK

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Guest

Unknown date

  
This map is very small, and it's damn cramped and there's no room to move. But you'll share this small room with a bunch of really bad guys. It's a very short but intense fun, and it looks ok, too. 4.5/5

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Unknown date

  
Just for fun, I decided to load this wad with BLKSKY wad, to make it feel like I was flying in a luxury aircraft during a bad storm. I'm still trying to get the urine out of my shorts. :) As for the man, very nicely done. Detail was just right, and though cramped, I still think it's a nice level. BTW: Does anyone know of a good stain remover? :)

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Unknown date

  
Lovely. Oddly, I've been getting into the "cram much detail into such a small map" mode lately. Anyways, 4 stars.

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Unknown date

  
Usually I don't go for old school, but this is excellent. The level is very well detailed, and the fights are challenging enough to make for sweaty palms. Watch out for Arch-Viles and a cyberdemon within claustrophobic corridors.

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Unknown date

  
this map is just awesome but the surprise ending was disapointing..as for the ammo i say be better if u didnt have a hole lot of ammo u know its a small ship

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Unknown date

  
eh, excellent details but i can't stand maps this cramped. *** -sargebaldy

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Guest

Unknown date

  
Nice idea but far too tight to be fun, the monsters don't stand a chance - Szymanski

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Unknown date

  
This is just what I was hoping would not happen with maps for Lutrov's 1024 project. Very nicely detailed and all, but there's just too much of a map crammed into the 1024x1024 box. 5 rooms max is really all you can fit inside that sort of area. So yeah, nice idea but not so well done. And you can get the blue key right at the start without hitting the required switches. 2/5

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Unknown date

  
Hooray I got stuck in between two computer monitors how awesome try playtesting someday kthx

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"This is just what I was hoping would not happen with maps for Lutrov's 1024 project. Very nicely detailed and all, but there's just too much of a map crammed into the 1024x1024 box." Not all the maps are like that. Actually, there are only a few tightly crammed maps. Anyway, the maps is nice. Maybe a little too cramped but it had some nice features. I especially liked the microwave oven. Next time use DOORRED etc. textures so I don't go around clicking on doors to open them. 4/5.

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Nice and very detailed but a little scarce on texture details,And cramped of course.But I dont mind that.Cyberdemon ending was a bit meh though.

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  • File Reviews

    • By Shreddy Krueger · Posted
      My new favourite set of 32 maps. Definitely the best MegaWAD that Skillsaw has ever made, destroying Valiant. Lots of unexpectedly cool ideas can be found within these solid maps. From the very first level with the neon "Wolf Warp" you know that you're in for a real treat. "Leave your Sol Behind" also blew me away with the whole space ship travel gimmick.   In terms of difficulty: I was playing with Project Brutality on its equivalent of Hurt Me Plenty, so that amped up the difficulty considerably. A couple areas really constrict you for ammo, and according to Skillsaw that was supposed to be a main feature of the WAD but was dropped for a majority of the maps. Occasionally you encounter some slaughter-like areas and maps but nothing that got bland or seemed like a crutch for bad level design. You will face a considerable number of Cyberdemons and Spider Masterminds, which is par-for-the-course when it comes to custom Doom maps.   In my opinon, some guest maps sucked (Nectar Flow) while others fit very well (Culture Shock, Acerols-Orion). Maybe some could say that the second episode did start to blend slightly together from level to level due to the visuals, but I would also say that the second episode had the best content for the MegaWad.   So all in all I'd definitely recommend this Wad to anyone who plays Doom and is looking for a beacon in Doom map design.
    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
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