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UAC Research Vessel #1024

   (14 reviews)
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1 Screenshot

About This File

I wanted to make an entry for Lutrov's 1024x1024 wad and came up with this awesome idea and started making it, but found out that the 244 linetype, which my level revolves around the use of, wasn't kosher for the project. So, I took the level and decided I hadn't released anything in way too long, and turned it into this.

The level takes place on a two-deck spaceship, complete with quarters, galley, rec area, laundry, computer room, science lab, cryo room, power control, observatory, and a bridge. The level is definitely doable from a pistol start, and it's even easier if you find both of the secrets.

I didn't implement skill settings in this map because it's so small to begin with. There's also an element of strategy involved, particularly in the final run to get the blue key and exit.


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Guest

Unknown date

  
FUCK

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Guest

Unknown date

  
This map is very small, and it's damn cramped and there's no room to move. But you'll share this small room with a bunch of really bad guys. It's a very short but intense fun, and it looks ok, too. 4.5/5

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Unknown date

  
Just for fun, I decided to load this wad with BLKSKY wad, to make it feel like I was flying in a luxury aircraft during a bad storm. I'm still trying to get the urine out of my shorts. :) As for the man, very nicely done. Detail was just right, and though cramped, I still think it's a nice level. BTW: Does anyone know of a good stain remover? :)

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Guest

Unknown date

  
Lovely. Oddly, I've been getting into the "cram much detail into such a small map" mode lately. Anyways, 4 stars.

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Guest

Unknown date

  
Usually I don't go for old school, but this is excellent. The level is very well detailed, and the fights are challenging enough to make for sweaty palms. Watch out for Arch-Viles and a cyberdemon within claustrophobic corridors.

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Unknown date

  
this map is just awesome but the surprise ending was disapointing..as for the ammo i say be better if u didnt have a hole lot of ammo u know its a small ship

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Guest

Unknown date

  
eh, excellent details but i can't stand maps this cramped. *** -sargebaldy

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Guest

Unknown date

  
Nice idea but far too tight to be fun, the monsters don't stand a chance - Szymanski

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Guest

Unknown date

  
This is just what I was hoping would not happen with maps for Lutrov's 1024 project. Very nicely detailed and all, but there's just too much of a map crammed into the 1024x1024 box. 5 rooms max is really all you can fit inside that sort of area. So yeah, nice idea but not so well done. And you can get the blue key right at the start without hitting the required switches. 2/5

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Unknown date

  
Hooray I got stuck in between two computer monitors how awesome try playtesting someday kthx

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Guest

Unknown date

  
"This is just what I was hoping would not happen with maps for Lutrov's 1024 project. Very nicely detailed and all, but there's just too much of a map crammed into the 1024x1024 box." Not all the maps are like that. Actually, there are only a few tightly crammed maps. Anyway, the maps is nice. Maybe a little too cramped but it had some nice features. I especially liked the microwave oven. Next time use DOORRED etc. textures so I don't go around clicking on doors to open them. 4/5.

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Unknown date

  
Nice and very detailed but a little scarce on texture details,And cramped of course.But I dont mind that.Cyberdemon ending was a bit meh though.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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